{"title":"基于5.0时代社会工业需求的虚拟现实教材建材实践课程开发","authors":"Liana Atika, Dwiki Muda Yulanto, Siti Ulgari","doi":"10.21009/jpensil.v12i3.37545","DOIUrl":null,"url":null,"abstract":"This research aims to create a collaborative and participatory classroom atmosphere in the use of technology in the world of Education. The era of Society 5.0 makes educators minimize their role as Learning material providers to become educators as an inspiration for the growth of student creativity. This study examines the validity and effectiveness of virtual reality teaching materials for building materials practice courses based on the needs of industry Society 5.0. This research used a research and development (R&D) approach with the ADDIE development model (Analyze et al., Evaluation). This study resulted in media feasibility from several experts where the learning design score was 3.85, learning material expert 3.77, media design expert 3.86; and the increase in student learning outcomes using media with an average pretest score of 41.12 and an average post-test of 74.80 seen from these values, the learning outcomes of students in building materials practice courses using virtual reality media increased by 33.68 or 87.77%.","PeriodicalId":488921,"journal":{"name":"Jurnal Pensil","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"DEVELOPMENT OF VIRTUAL REALITY TEACHING MATERIALS BUILDING MATERIALS PRACTICE COURSES BASED ON INDUSTRIAL NEEDS OF THE SOCIETY 5.0 ERA\",\"authors\":\"Liana Atika, Dwiki Muda Yulanto, Siti Ulgari\",\"doi\":\"10.21009/jpensil.v12i3.37545\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aims to create a collaborative and participatory classroom atmosphere in the use of technology in the world of Education. The era of Society 5.0 makes educators minimize their role as Learning material providers to become educators as an inspiration for the growth of student creativity. This study examines the validity and effectiveness of virtual reality teaching materials for building materials practice courses based on the needs of industry Society 5.0. This research used a research and development (R&D) approach with the ADDIE development model (Analyze et al., Evaluation). This study resulted in media feasibility from several experts where the learning design score was 3.85, learning material expert 3.77, media design expert 3.86; and the increase in student learning outcomes using media with an average pretest score of 41.12 and an average post-test of 74.80 seen from these values, the learning outcomes of students in building materials practice courses using virtual reality media increased by 33.68 or 87.77%.\",\"PeriodicalId\":488921,\"journal\":{\"name\":\"Jurnal Pensil\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Pensil\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21009/jpensil.v12i3.37545\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pensil","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21009/jpensil.v12i3.37545","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在创造一种协作和参与的课堂氛围,在教育世界中使用技术。在社会5.0时代,教育者将不再是学习材料的提供者,而是成为激发学生创造力的教育者。本研究基于工业社会5.0的需求,检验建筑材料实践课程虚拟现实教材的有效性。本研究使用了ADDIE开发模型(analysis et al., Evaluation)的研究与开发方法。本研究从几位专家中得出媒体可行性,其中学习设计得分为3.85分,学习材料专家得分为3.77分,媒体设计专家得分为3.86分;学生使用媒体学习成绩的提高(前测平均分为41.12分,后测平均分为74.80分)表明,学生在建材实践课程中使用虚拟现实媒体的学习成绩分别提高了33.68分和87.77%。
DEVELOPMENT OF VIRTUAL REALITY TEACHING MATERIALS BUILDING MATERIALS PRACTICE COURSES BASED ON INDUSTRIAL NEEDS OF THE SOCIETY 5.0 ERA
This research aims to create a collaborative and participatory classroom atmosphere in the use of technology in the world of Education. The era of Society 5.0 makes educators minimize their role as Learning material providers to become educators as an inspiration for the growth of student creativity. This study examines the validity and effectiveness of virtual reality teaching materials for building materials practice courses based on the needs of industry Society 5.0. This research used a research and development (R&D) approach with the ADDIE development model (Analyze et al., Evaluation). This study resulted in media feasibility from several experts where the learning design score was 3.85, learning material expert 3.77, media design expert 3.86; and the increase in student learning outcomes using media with an average pretest score of 41.12 and an average post-test of 74.80 seen from these values, the learning outcomes of students in building materials practice courses using virtual reality media increased by 33.68 or 87.77%.