从理论到实践:虚拟现实在精神卫生领域应用的定性案例研究

Hanneke Kip, Gillian K. G. Buitelaar-Huijsse, Marileen T. E. Kouijzer, Saskia M. Kelders
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摘要

虽然虚拟现实(VR)在精神疾病的治疗方面显示出很大的希望,但它在实践中并没有得到广泛的应用。作为实现研究统一框架(CFIR)的模型可以用来指导实现,但是对于如何将这些模型转化为具体的实现过程知之甚少。探讨在精神卫生领域实施虚拟现实的相关实施因素、目标和策略以及改进点。本案例研究在两个精神保健组织进行。在第一阶段,根据CFIR、以往的研究和实践经验,制定了包含因素、目标和策略的实施计划。在第二阶段,通过访谈确定治疗师在实施过程中的经验。使用先前确定的因素进行演绎编码,以调查这些因素是否以及如何经历,并确定有关附带目标和策略的改进点。实施因素、目标和策略被确定为五个领域:治疗师、患者、干预、内部环境和外部环境的特征。在访谈中,很少有与患者和外部环境相关的因素被确定。改善点与使用虚拟现实的可用时间、适当的技能培训以及治疗方案和组织结构的整合有关。我们的研究表明,大多数制定的实施因素是由参与者体验的,但仍有改进的空间。我们的研究结果强调,受行为科学理论和框架的启发,需要系统和迭代地开发多层次的实施干预措施。
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From Theory to Implementation in Practice: A Qualitative Case Study of the Implementation of Virtual Reality in Mental Healthcare
Abstract While virtual reality (VR) shows much promise for treatment of psychiatric disorders, it is not widely used in practice. Models as the Consolidated Framework for Implementation Research (CFIR) can be used to guide implementation, but not much is known about how to translate these models into concrete implementation processes. To identify relevant implementation factors, accompanying objectives and strategies, and points of improvement for the implementation of VR in mental healthcare. This case study took place at two organizations for mental healthcare. In Phase 1, an implementation plan with factors, objectives and strategies was developed based on the CFIR, previous research, and experiences from practice. In Phase 2, therapists’ experiences with the implementation process were identified via interviews. Deductive coding with the previously identified factors was used to investigate if and how the factors were experienced and to identify points of improvement regarding the accompanying objectives and strategies. Implementation factors, objectives, and strategies were identified for five domains: characteristics of therapists, patients, the intervention, inner setting and outer setting. In the interviews, few factors related to patients and the outer setting were identified. Points of improvement were related to available time for using VR, suitable skills training, and integration in treatment protocols and organizational structures. Our study showed that most formulated implementation factors were experienced by participants, but that there was room for improvement. Our findings underline the need for systematic and iterative development of multi-level implementation interventions, inspired by theories and framework from behavioural sciences.
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