游戏:动物、电子游戏和人性。作者:汤姆·泰勒

IF 0.2 4区 文学 0 LITERATURE ISLE-Interdisciplinary Studies in Literature and Environment Pub Date : 2023-01-06 DOI:10.1093/isle/isac078
Melissa T Yang
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引用次数: 0

摘要

汤姆·泰勒通俗易懂的论文集《游戏:动物、电子游戏和人类》为不同领域的学者提供了大量的思考空间,同时避开了传统学术专著的惯例。以一种有趣而又清晰的方式,Tyler将读者吸引到“电子游戏玩家遇到、理解和参与动物的一些复杂且经常矛盾的方式中”(3)。Tyler并没有打算在他的13件作品中全面介绍,而是通过多学科和多感官的方法提供了一些有趣的可能性样本(特别是以鼻子为主导的“狗是怎么闻的?”)。当然,泰勒作品的关键词是“游戏”——首先定义为“娱乐……玩笑和玩笑”和“一种娱乐活动……”——然后通过它与“狩猎……(和)猎人的猎物——野兽”的联系(2-3)。在整个游戏过程中,Tyler关注语义和词源学的好奇心,并让不同单词的路径引导他进行无数的反刍(参见“enumeration Ruminants”)。
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Game: Animals, Video Games, and Humanity. By Tom Tyler
Tom Tyler’s accessible essay collection, Game: Animals, Video Games, and Humanity, offers scholars from various fields plenty to chew on while eschewing the conventions of a traditional academic monograph. In a ludic yet lucid fashion, Tyler engages readers in “some of the complex and often contradictory ways in which players of video games have been invited to encounter, understand, and engage animals” (3). Tyler does not aim to be comprehensive across his thirteen pieces, but rather offers a sampler of playful possibilities through a multidisciplinary and often multisensory approach (see, notably, the nose-driven “How Does a Dog Smell?”). The keyword Tyler builds his work upon is, of course, “game”—first defined through its meanings as “amusement … jests and jokes” and “an activity played for entertainment …”—then through its association with “hunting … [and] the wild beasts who were the hunter’s quarry” (2–3). Throughout Game, Tyler attends to semantics and etymological curiosities, and lets the paths of different words guide him to numerous ruminations (see, naturally, “Enumerating Ruminants”).
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CiteScore
0.70
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发文量
70
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