论二元网络公共产品博弈的参数化复杂性

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Algorithmica Pub Date : 2023-09-28 DOI:10.1007/s00453-023-01174-4
Arnab Maiti, Palash Dey
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引用次数: 0

摘要

在二元网络公共物品(简称 BNPG)博弈中,每个博弈者都需要决定自己是否参与一个公共项目,而这个项目的效用是由社区均摊的。我们要研究的问题是,在这种博弈中是否存在纯策略纳什均衡(PSNE)。众所周知,这个问题是(\textsf{NP}\)不完全的。这让人怀疑 PSNE 在 BNPG 博弈中的预测能力。我们从参数化复杂性理论的角度对这一问题进行了精细分析。我们考虑了各种自然图参数,并展示了((\mathsf {W[1]}\)硬度、XP和((\textsf{FPT}\)结果。因此,我们的工作极大地改进了我们对 BNPG 博弈的理解,在这些博弈中,PSNE 是一个可靠的解概念。最后,我们证明了一些图类,例如路径图、循环图、双曲图和完整图,如果博弈者的效用函数相同,总是有一个 PSNE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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On Parameterized Complexity of Binary Networked Public Goods Game

In the binary networked public goods (BNPG for short) game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be \(\textsf{NP}\)-complete. This casts doubt on predictive power of PSNE in BNPG games. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show \(\mathsf {W[1]}\)-hardness, XP, and \(\textsf{FPT}\) results. Hence, our work significantly improves our understanding of BNPG games where PSNE serves as a reliable solution concept. We finally prove that some graph classes, for example path, cycle, bi-clique, and complete graph, always have a PSNE if the utility function of the players are same.

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来源期刊
Algorithmica
Algorithmica 工程技术-计算机:软件工程
CiteScore
2.80
自引率
9.10%
发文量
158
审稿时长
12 months
期刊介绍: Algorithmica is an international journal which publishes theoretical papers on algorithms that address problems arising in practical areas, and experimental papers of general appeal for practical importance or techniques. The development of algorithms is an integral part of computer science. The increasing complexity and scope of computer applications makes the design of efficient algorithms essential. Algorithmica covers algorithms in applied areas such as: VLSI, distributed computing, parallel processing, automated design, robotics, graphics, data base design, software tools, as well as algorithms in fundamental areas such as sorting, searching, data structures, computational geometry, and linear programming. In addition, the journal features two special sections: Application Experience, presenting findings obtained from applications of theoretical results to practical situations, and Problems, offering short papers presenting problems on selected topics of computer science.
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