{"title":"论二元网络公共产品博弈的参数化复杂性","authors":"Arnab Maiti, Palash Dey","doi":"10.1007/s00453-023-01174-4","DOIUrl":null,"url":null,"abstract":"<div><p>In the binary networked public goods (BNPG for short) game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be <span>\\(\\textsf{NP}\\)</span>-complete. This casts doubt on predictive power of PSNE in BNPG games. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show <span>\\(\\mathsf {W[1]}\\)</span>-hardness, XP, and <span>\\(\\textsf{FPT}\\)</span> results. Hence, our work significantly improves our understanding of BNPG games where PSNE serves as a reliable solution concept. We finally prove that some graph classes, for example path, cycle, bi-clique, and complete graph, always have a PSNE if the utility function of the players are same.\n</p></div>","PeriodicalId":50824,"journal":{"name":"Algorithmica","volume":"86 1","pages":"307 - 333"},"PeriodicalIF":0.9000,"publicationDate":"2023-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"On Parameterized Complexity of Binary Networked Public Goods Game\",\"authors\":\"Arnab Maiti, Palash Dey\",\"doi\":\"10.1007/s00453-023-01174-4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>In the binary networked public goods (BNPG for short) game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be <span>\\\\(\\\\textsf{NP}\\\\)</span>-complete. This casts doubt on predictive power of PSNE in BNPG games. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show <span>\\\\(\\\\mathsf {W[1]}\\\\)</span>-hardness, XP, and <span>\\\\(\\\\textsf{FPT}\\\\)</span> results. Hence, our work significantly improves our understanding of BNPG games where PSNE serves as a reliable solution concept. We finally prove that some graph classes, for example path, cycle, bi-clique, and complete graph, always have a PSNE if the utility function of the players are same.\\n</p></div>\",\"PeriodicalId\":50824,\"journal\":{\"name\":\"Algorithmica\",\"volume\":\"86 1\",\"pages\":\"307 - 333\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2023-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Algorithmica\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s00453-023-01174-4\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Algorithmica","FirstCategoryId":"94","ListUrlMain":"https://link.springer.com/article/10.1007/s00453-023-01174-4","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
On Parameterized Complexity of Binary Networked Public Goods Game
In the binary networked public goods (BNPG for short) game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be \(\textsf{NP}\)-complete. This casts doubt on predictive power of PSNE in BNPG games. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show \(\mathsf {W[1]}\)-hardness, XP, and \(\textsf{FPT}\) results. Hence, our work significantly improves our understanding of BNPG games where PSNE serves as a reliable solution concept. We finally prove that some graph classes, for example path, cycle, bi-clique, and complete graph, always have a PSNE if the utility function of the players are same.
期刊介绍:
Algorithmica is an international journal which publishes theoretical papers on algorithms that address problems arising in practical areas, and experimental papers of general appeal for practical importance or techniques. The development of algorithms is an integral part of computer science. The increasing complexity and scope of computer applications makes the design of efficient algorithms essential.
Algorithmica covers algorithms in applied areas such as: VLSI, distributed computing, parallel processing, automated design, robotics, graphics, data base design, software tools, as well as algorithms in fundamental areas such as sorting, searching, data structures, computational geometry, and linear programming.
In addition, the journal features two special sections: Application Experience, presenting findings obtained from applications of theoretical results to practical situations, and Problems, offering short papers presenting problems on selected topics of computer science.