棋盘游戏对高中学生词汇和语法掌握的影响

Ideas Pub Date : 2023-07-31 DOI:10.24256/ideas.v11i1.3801
Vera Nova Sitanggang, Sahlan Tampubolon, Erika Sinambela
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引用次数: 0

摘要

本研究是针对英语学习中存在的一些问题,尤其是词汇和语法方面的问题进行的。本研究还旨在了解使用桌游技巧进行教学的学生的词汇和语法情况,以及不使用桌游进行教学的学生的词汇和语法情况,并研究桌游对SMA十年级学生的词汇和语法能力是否有显著影响。在这个准实验设计研究中,研究者从两个班级中选取两个作为样本,实验班有20名学生,对照班也有20名学生。研究方法为实验研究的前测和后测。数据采集方法为前测和后测评分结果。通过比较前测和后测设计结果,采用比较均值配对样本t检验对数据进行分析,并通过t检验了解棋盘游戏对学生英语词汇掌握的显著影响。结果表明,测前均值与测后均值有显著性差异。由于显著性水平为<0.05. 因此,使用桌游对学生掌握本研究的词汇有显著的影响。数据分析的研究表明,使用桌游对学生的词汇和语法有积极的影响。其中,在词汇量方面,在5%或1%显著性水平下,所得t值均高于t表(1,68595 <4174比;2, 42857)。因此,Ho被拒绝,Ha被接受;或使用桌游对十年级学生词汇和语法能力有显著差异。语法测试结果表明,实验班的教学情况有所好转。学生在英语学习过程中更加积极主动。综上所述,桌面游戏的使用对小学十年级学生的语法掌握和学生的学习活动有一定的影响。
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The Effect of Board Game on Students’ Vocabulary and Grammar Mastery in Senior High School
This research was conducted based on some problems in learning English especially in vocabulary and grammar. It was also aimed to find out students’ vocabulary and grammar who are taught by using Board GameTechnique and students’ vocabulary and grammar who are taught without using Board Games and find out whether there was any significant effect of using Board Game on the tenth-grade students’ ability in vocabulary and grammar at SMA Kristen Immanuel. In this quasi-experimental design research, the researcher took two of 2 classes as the sample, the experimental class with 20 students in it, and the control class with 20 students as well. The research method was pre-test and post-test of the experimental research. The data collection technique was pre-test and post-test score result. The data were analyzed by using compare means paired sample T-test by comparing the result of pre-test and post-test design, and t-test to know the significant effect in students’ English vocabulary mastery after using Board Game. The result showed there was a significant different between pretest and post test mean. Ho was rejected because significance level was < 0.05. Therefore, there was a significant effect of using board game towards students’ vocabulary mastery of the research. The research of data analysis showed that there was a positive effect of using Board Games on students’ vocabulary and grammar. In which in vocabulary, the t-obtained had a higher value than the t-table either at 5% or 1% significance levels (1,68595 < 4,174> 2,42857). Therefore, Ho is rejected and Ha is accepted; or there is a significant difference in using Board Games on student’s vocabulary and grammar ability of tenth grade students. The result of grammar, the condition of the experimental class was getting better. The students were more active in English learning process. In summing up it may be stated that using Board Game can effect the students‟ grammar mastery and students learning activities at the tenth grader of SMA Kristen Immanuel Medan.
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审稿时长
10 weeks
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