虚拟世界体验:在美食范围内的虚拟环境中测量存在感

Asuman PEKYAMAN, Savaş ÖZBEY
{"title":"虚拟世界体验:在美食范围内的虚拟环境中测量存在感","authors":"Asuman PEKYAMAN, Savaş ÖZBEY","doi":"10.31567/ssd.984","DOIUrl":null,"url":null,"abstract":"The aim of this study is to measure the sense of presence in virtual environments that can provide a different gastronomic experience in the metaverse by using new technologies. In the scope of the study, a virtual restaurant was created via digital platforms as a virtual environment design for the metaverse experience and it was experienced by the participants with the help of virtual reality glasses. The universe of the study consists of instructors involved in the educational and training activities of the General Directorate of Special Education and Guidance Services. It was applied face-to- face with thirteen of the trainers who were invited to Ankara within the scope of the \"Material and Content Development for the Digital Game Project in Special Education \" study carried out on May 23-27, 2022. After the practice, the “Sense of Presence Scale” was applied to the participants. In addition, an interview consisting of three items was conducted in order to obtain detailed information about the experiences and opinions of the participants. The results of the study indicated that the participants were inclined to prefer virtual restaurants in their daily lives and they believed that the communication established in the metaverse environment was healthy. It is recommended that the study be carried out under conditions that can provide a more realistic experience with the support of technical infrastructure. It is believed that the study will contribute to businesses and the field that aim to offer different services in the gastronomy sector.","PeriodicalId":353952,"journal":{"name":"SOCIAL SCIENCE DEVELOPMENT JOURNAL","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"METAVERSE EXPERIENCE: MEASURING PRESENCE IN VIRTUAL ENVIRONMENTS WITHIN THE SCOPE OF GASTRONOMY\",\"authors\":\"Asuman PEKYAMAN, Savaş ÖZBEY\",\"doi\":\"10.31567/ssd.984\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this study is to measure the sense of presence in virtual environments that can provide a different gastronomic experience in the metaverse by using new technologies. In the scope of the study, a virtual restaurant was created via digital platforms as a virtual environment design for the metaverse experience and it was experienced by the participants with the help of virtual reality glasses. The universe of the study consists of instructors involved in the educational and training activities of the General Directorate of Special Education and Guidance Services. It was applied face-to- face with thirteen of the trainers who were invited to Ankara within the scope of the \\\"Material and Content Development for the Digital Game Project in Special Education \\\" study carried out on May 23-27, 2022. After the practice, the “Sense of Presence Scale” was applied to the participants. In addition, an interview consisting of three items was conducted in order to obtain detailed information about the experiences and opinions of the participants. The results of the study indicated that the participants were inclined to prefer virtual restaurants in their daily lives and they believed that the communication established in the metaverse environment was healthy. It is recommended that the study be carried out under conditions that can provide a more realistic experience with the support of technical infrastructure. It is believed that the study will contribute to businesses and the field that aim to offer different services in the gastronomy sector.\",\"PeriodicalId\":353952,\"journal\":{\"name\":\"SOCIAL SCIENCE DEVELOPMENT JOURNAL\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SOCIAL SCIENCE DEVELOPMENT JOURNAL\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31567/ssd.984\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SOCIAL SCIENCE DEVELOPMENT JOURNAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31567/ssd.984","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究的目的是测量虚拟环境中的存在感,这些虚拟环境可以通过使用新技术在虚拟世界中提供不同的美食体验。在研究范围内,通过数字平台创建了一个虚拟餐厅,作为虚拟环境设计,用于虚拟世界体验,参与者在虚拟现实眼镜的帮助下体验。研究对象包括参与特殊教育和指导服务总局教育和培训活动的教员。在2022年5月23日至27日进行的“特殊教育中数字游戏项目的材料和内容开发”研究范围内,受邀到安卡拉的13名培训师进行了面对面的应用。实践结束后,对被试进行了“存在感量表”的测试。此外,为了获得关于参与者的经历和意见的详细信息,进行了一个由三个项目组成的访谈。研究结果表明,参与者在日常生活中倾向于选择虚拟餐厅,并且他们认为在虚拟环境中建立的交流是健康的。建议在技术基础设施的支持下,在能够提供更实际经验的条件下进行这项研究。人们相信,这项研究将对旨在提供美食领域不同服务的企业和领域有所贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
METAVERSE EXPERIENCE: MEASURING PRESENCE IN VIRTUAL ENVIRONMENTS WITHIN THE SCOPE OF GASTRONOMY
The aim of this study is to measure the sense of presence in virtual environments that can provide a different gastronomic experience in the metaverse by using new technologies. In the scope of the study, a virtual restaurant was created via digital platforms as a virtual environment design for the metaverse experience and it was experienced by the participants with the help of virtual reality glasses. The universe of the study consists of instructors involved in the educational and training activities of the General Directorate of Special Education and Guidance Services. It was applied face-to- face with thirteen of the trainers who were invited to Ankara within the scope of the "Material and Content Development for the Digital Game Project in Special Education " study carried out on May 23-27, 2022. After the practice, the “Sense of Presence Scale” was applied to the participants. In addition, an interview consisting of three items was conducted in order to obtain detailed information about the experiences and opinions of the participants. The results of the study indicated that the participants were inclined to prefer virtual restaurants in their daily lives and they believed that the communication established in the metaverse environment was healthy. It is recommended that the study be carried out under conditions that can provide a more realistic experience with the support of technical infrastructure. It is believed that the study will contribute to businesses and the field that aim to offer different services in the gastronomy sector.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Ortaokul Öğrencilerinin PISA Türünde Kurdukları Problemlerin Çözüm Sürecinin İncelenmesi Trafikte Şiddetin Azaltılmasında Bilinçlendirici Videoların Etkisi: Öfke Yönetimi Odaklı Nicel Bir Araştırma Hafif Çelik Yapıların Sökülebilirliği ve Türkiye’deki Durumun Değerlendirilmesi 21. YÜZYIL ŞEHİR PAZARLAMASINDA ÜNİVERSİTELERİN ROLÜ VE ETKİLERİ Bulanık ARAS (B-ARAS) Yönteminin Sistematik Bir İncelemesi ve Meta-Analizi
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1