Lisa Thomaschewski, Nico Feld, Benjamin Weyers, Annette Kluge
{"title":"我感觉还有其他人:关于基于增强现实的辅助系统的媒体丰富性对团队体验和表现的影响的探索性研究","authors":"Lisa Thomaschewski, Nico Feld, Benjamin Weyers, Annette Kluge","doi":"10.3389/frvir.2023.1163337","DOIUrl":null,"url":null,"abstract":"Based on the results of two laboratory studies, we show how the implementation of minimalistic social and task-relevant cues in Augmented Reality-based assistance systems for spatially dispersed teams impact team experience while not affecting team performance. In study 1 ( N = 224) we investigated the Ambient Awareness Tool, which supports spatially dispersed teams in their temporal coordination when multiple team tasks or team and individual tasks must be executed in parallel. We found that adding a progress bar to the interface led to a significant increase in the perception of work group cohesiveness (diff = 0.34, p = .03, CI: [−0.65; −0.03], d = 0.39), but did not affect team performance ( p = .92, η 2 = 0.03). In study 2 ( N = 23) we piloted an AR-based avatar representation of a spatially dispersed team member and evaluated whether the interactivity of the avatar impacts the perception of co- and social presence as well as team performance. An interactive avatar increased the perception of co- and social presence (co-presence: diff = 2.7, p < .001, η 2 = 0.20; social presence: diff = 1.2, p = .001, η 2 = 0.06). Team performance did not differ significantly ( p = .177, η 2 = 0.01). These results indicate that even minor social and task-relevant cues in the interface can significantly impact team experience and provide valuable insights for designing human-centered health-promoting AR-based assistance systems for spatially dispersed teams in the vocational context with minimal means.","PeriodicalId":73116,"journal":{"name":"Frontiers in virtual reality","volume":"28 1","pages":"0"},"PeriodicalIF":3.2000,"publicationDate":"2023-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance\",\"authors\":\"Lisa Thomaschewski, Nico Feld, Benjamin Weyers, Annette Kluge\",\"doi\":\"10.3389/frvir.2023.1163337\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on the results of two laboratory studies, we show how the implementation of minimalistic social and task-relevant cues in Augmented Reality-based assistance systems for spatially dispersed teams impact team experience while not affecting team performance. 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引用次数: 0
摘要
基于两项实验室研究的结果,我们展示了在基于增强现实的辅助系统中,在不影响团队绩效的同时,如何在空间分散的团队中实施极简主义的社会和任务相关线索。在研究1 (N = 224)中,我们调查了环境意识工具,当多个团队任务或团队和个人任务必须并行执行时,该工具支持空间分散的团队进行时间协调。我们发现,在界面中添加进度条可以显著增加对工作组凝聚力的感知(diff = 0.34, p = 0.03, CI: - 0.65;−0.03],d = 0.39),但不影响团队绩效(p = 0.92, η 2 = 0.03)。在研究2 (N = 23)中,我们对空间分散的团队成员进行了基于ar的化身表示,并评估了化身的交互性是否会影响共同存在和社会存在的感知以及团队绩效。互动化身增加了共同存在感和社交存在感(共同存在:diff = 2.7, p <.001, η 2 = 0.20;社会存在:diff = 1.2, p = 0.001, η 2 = 0.06)。团队绩效差异不显著(p = 0.177, η 2 = 0.01)。这些结果表明,即使是界面中较小的社会和任务相关线索也会显著影响团队体验,并为在职业环境下以最小的手段为空间分散的团队设计以人为本的基于ar的健康促进辅助系统提供了有价值的见解。
I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance
Based on the results of two laboratory studies, we show how the implementation of minimalistic social and task-relevant cues in Augmented Reality-based assistance systems for spatially dispersed teams impact team experience while not affecting team performance. In study 1 ( N = 224) we investigated the Ambient Awareness Tool, which supports spatially dispersed teams in their temporal coordination when multiple team tasks or team and individual tasks must be executed in parallel. We found that adding a progress bar to the interface led to a significant increase in the perception of work group cohesiveness (diff = 0.34, p = .03, CI: [−0.65; −0.03], d = 0.39), but did not affect team performance ( p = .92, η 2 = 0.03). In study 2 ( N = 23) we piloted an AR-based avatar representation of a spatially dispersed team member and evaluated whether the interactivity of the avatar impacts the perception of co- and social presence as well as team performance. An interactive avatar increased the perception of co- and social presence (co-presence: diff = 2.7, p < .001, η 2 = 0.20; social presence: diff = 1.2, p = .001, η 2 = 0.06). Team performance did not differ significantly ( p = .177, η 2 = 0.01). These results indicate that even minor social and task-relevant cues in the interface can significantly impact team experience and provide valuable insights for designing human-centered health-promoting AR-based assistance systems for spatially dispersed teams in the vocational context with minimal means.