Abacus的手势

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Pub Date : 2023-09-27 DOI:10.1145/3610898
Md Ehtesham-Ul-Haque, Syed Masum Billah
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引用次数: 0

摘要

设计一套广泛的空中手势,既容易学习,又能快速执行,这是一个重大的挑战。使这一挑战进一步复杂化的是,如何使用常见的硬件(如2D商用相机)实现对此类手势的高精度检测。以前的工作通常提出更小的、特定于应用程序的手势集,这需要专门的硬件,并且难以适应不同的环境。针对这些限制,本文介绍了Abacus手势,一个全面的收集100个空中手势。借用手指算盘计数的比喻,手势是由张开和闭合的手指的各种组合形成的,每个手指被赋予不同的值。我们使用现成的计算机视觉库开发了一种算法,该算法能够从2D商用相机馈馈线中检测这些手势,手掌面向相机的准确率超过98%,手掌面向身体的准确率超过95%。我们在一项涉及20名参与者的用户研究中评估了这些手势的检测准确性、易学性和可用性。研究发现,参与者在完成15个手势后,可以在5分钟内学会珠算手势,并在4个月后回忆起来。此外,大多数参与者在做了100个手势后,对这些手势产生了运动记忆。大多数手势都很容易通过指定的手指组合来执行,而使用多个手指组合来执行手势的灵活性进一步增强了可用性。基于这些发现,我们创建了一个分类法,根据运动记忆的发展将算盘手势分为五组,根据执行的难易程度分为三个难度级别。最后,我们提供了设计指南,并提出了Abacus手势在空中交互领域的潜在用例。
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Abacus Gestures
Designing an extensive set of mid-air gestures that are both easy to learn and perform quickly presents a significant challenge. Further complicating this challenge is achieving high-accuracy detection of such gestures using commonly available hardware, like a 2D commodity camera. Previous work often proposed smaller, application-specific gesture sets, requiring specialized hardware and struggling with adaptability across diverse environments. Addressing these limitations, this paper introduces Abacus Gestures, a comprehensive collection of 100 mid-air gestures. Drawing on the metaphor of Finger Abacus counting, gestures are formed from various combinations of open and closed fingers, each assigned different values. We developed an algorithm using an off-the-shelf computer vision library capable of detecting these gestures from a 2D commodity camera feed with an accuracy exceeding 98% for palms facing the camera and 95% for palms facing the body. We assessed the detection accuracy, ease of learning, and usability of these gestures in a user study involving 20 participants. The study found that participants could learn Abacus Gestures within five minutes after executing just 15 gestures and could recall them after a four-month interval. Additionally, most participants developed motor memory for these gestures after performing 100 gestures. Most of the gestures were easy to execute with the designated finger combinations, and the flexibility in executing the gestures using multiple finger combinations further enhanced the usability. Based on these findings, we created a taxonomy that categorizes Abacus Gestures into five groups based on motor memory development and three difficulty levels according to their ease of execution. Finally, we provided design guidelines and proposed potential use cases for Abacus Gestures in the realm of mid-air interaction.
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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