面向低视力儿童的严肃游戏易用性设计模型

IF 2.3 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Advances in Human-Computer Interaction Pub Date : 2023-10-04 DOI:10.1155/2023/9528294
Nurul Izzah Othman, Hazura Mohamed, Nor Azan Mat Zin
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引用次数: 0

摘要

信息技术的发展使全世界都能接触到信息。信息技术已成为教育部门有效学习的一种方法。这一发展为残疾人提供了机会。然而,市场上的许多教育软件和应用程序,如严肃游戏,由于游戏设计中的视觉特性,低视力儿童无法访问。例如,小的文字和图形尺寸,缺乏颜色对比,复杂的视觉效果,或依赖于视觉提示的指令,都是造成这些可访问性挑战的视觉特性。他们可以玩严肃的游戏,只要这些游戏是根据他们的易用性需求设计的。本文提出了一个针对低视力儿童的严肃游戏设计模型。这三个主要组成部分是易用性、游戏设计和教学方法。严肃游戏易访问性设计模型是通过采用严肃游戏模型形式的低保真原型来实现的。这个原型允许基本的交互和游戏功能测试,重点是易用性考虑。采用启发式评估法对原型进行专家验证,评估原型的可用性。在评估的基础上,专家们同意将提出的模型应用到原型中。
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Serious Games Accessibility Design Model for Low-Vision Children
The evolution in information technology has brought worldwide access to information. Information technology has become an approach for effective learning in the education sector. This development provides an opportunity for people with disabilities. However, many educational software and applications in the market, such as serious games, cannot be accessed by low-vision children due to the visual properties in game design. For instance, small text and graphic sizes, lack of colour contrast, complex visual effects, or reliance on visual cues for instructions are among the visual properties that contribute to these accessibility challenges. They can play serious games as long as they are designed based on their accessibility needs. This paper proposed a serious games design model for low-vision children. The three main components are accessibility, game design, and pedagogy. The serious game accessibility design model is implemented using a low-fidelity prototype that takes the form of a serious game mockup. This prototype allows for basic interaction and testing of the game’s features, with a focus on accessibility considerations. The expert validation was conducted on the prototype using heuristic evaluation to assess its usability. Based on the evaluation, the experts agreed on implementing the proposed model to the prototype.
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来源期刊
Advances in Human-Computer Interaction
Advances in Human-Computer Interaction COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-
CiteScore
6.30
自引率
3.40%
发文量
22
审稿时长
36 weeks
期刊最新文献
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