博物馆中从多个情感角度对故事进行分组和提示的语义生成系统

IF 4.5 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS Human-Computer Interaction Pub Date : 2023-08-09 DOI:10.1080/07370024.2023.2242355
Antonio Lieto, Manuel Striani, Cristina Gena, Enrico Dolza, Anna Maria Marras, Gian Luca Pozzato, Rossana Damiano
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Following the framework of Citizen Curation, the system allows classifying and suggesting stories encompassing cultural items able to evoke not only the very same emotions of already experienced or preferred museum objects but also novel items sharing different emotional stances and, therefore, able to break the filter bubble effect and open the users’ view toward more inclusive and empathy-based interpretations of cultural content. The system has been designed tested, in the context of the H2020EU SPICE project (Social cohesion, Participation, and Inclusion through Cultural Engagement), in cooperation with the community of the d/Deaf and on the collection of the Gallery of Modern Art (GAM) in Turin. We describe the user-centered design process of the web app and of its components and we report the results concerning the effectiveness of the diversity-seeking, affective-driven, recommendations of stories.KEYWORDS: Story-based recommendationsdiversity-seeking emotional recommendationscommonsense reasoningaffective computingrecommender systems AcknowledgmentsThe research leading this publication has been partially funded by the European Union’s Horizon 2020 research and innovation programme http://dx.doi.org/10.13039/501100007601 under grant agreement SPICE 870811. The publication reflects the author’s views. The Research Executive Agency (REA) is not liable for any use that may be made of the information contained therein. We thank the GAM Museum and the Istituto dei Sordi di Torino for their help in setting up the evaluation.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 TCL is an acronym for Typicality-based Compositional Logic: the reasoning framework driving the behavior of the sensemaking system. The framework is described in Section 4.12 https://spice-h2020.eu/3 https://www.gamtorino.it/en4 http://conventions.coe.int/Treaty/EN/Treaties/Html/199.htm5 https://icom.museum/en/resources/standards-guidelines/museum-definition/6 DEGARI is an acronym that stands for Dynamic Emotion Generator and ReclassIfier.7 https://www.who.int/news-room/fact-sheets/detail/disability-and-health8 https://www.who.int/health-topics/disability9 https://access.si.edu/10 https://universaldesign.ie/What-is-Universal-Design/The-7-Principles/11 36 stories were created using Google Forms, but they are not included in the analysis due to the differences with the prototype.12 https://www.gamtorino.it/it/archivio-catalogo/estate-lamaca/13 https://www.gamtorino.it/it/archivio-catalogo/via-a-parigi/14 https://www.gamtorino.it/it/archivio-catalogo/le-tre-finestre-la-pianura-della-torre/15 https://reactjs.org/16 https://spice-h2020.eu/document/deliverable/D1.2.pdf17 The reasons leading to the choice of this model as grounding element of the DEGARI 2.0 system is twofold: on the one hand, this it is well-grounded in psychology and general enough to guarantee a wide coverage of emotions, thus giving the possibility of going beyond the emotional classification and recommendations in terms of the standard basic emotions suggested by models like the Ekman’s one (widely used in computer vision and sentiment analysis tasks). This affective extension is aligned with the literature on the psychology of art suggesting that the encoding of complex emotions, such as Pride and Shame, could give further interesting results in AI emotion-based classification and recommendation systems (Silvia, Citation2009). Second, the Plutchik wheel of emotions is perfectly compliant with the generative model underlying the TCL logic.18 The ontology is available here: https://raw.githubusercontent.com/spice-h2020/SON/main/PlutchikEmotion/ontology.owl and queryable via SPARQL endpoint at: http://130.192.212.225/fuseki/dataset.html?tab=query ds=/ArsEmotica-core19 Such lexicon provides a list of English words, each with real-values representing intensity scores for the eight basic emotions of Plutchik’s theory. The intensity scores were obtained via crowd-sourcing, using best-worst scaling annotation scheme.20 https://www.nltk.org/21 https://www.cis.uni-muenchen.de/schmid/tools/TreeTagger/22 https://www.w3.org/TR/rdf-sparql-query/23 The analysis of the recommendations based on stories represents the major difference with a previous work (Lieto et al., Citation2022) that was, on the other hand, focused only on singe-items diversity-seeking recommendations24 This is one of the most commonly used methodology for the evaluation of recommender systems based on controlled small groups analysis, see (Shani & Gunawardana, Citation2011).25 Thus representing an even more challenging evaluation setup compared to the first evaluation since the users were, arguably, less incline to provide higher ratings for collections that do not elicit their original preferred emotional setting.Additional informationFundingThe work was supported by the Horizon 2020 Framework Programme [870811].Notes on contributorsAntonio LietoAntonio Lieto is an Assistant Professor in Computer Science at University of Turin (Italy) and at the ICAR-CNR (Italy). His main research topics include commonsense reasoning, language and knowledge technologies, cognitive architectures for intelligent interactive agents (embodied and not).Manuel StrianiManuel Striani received his PhD at the University of Torino (Italy) - Science and High Technology (spec. Computer Science), Computer Science Department in February 2019. He is currently a temporary research fellow INF/01 at the Department of Sciences and Technological Innovation (DiSIT) of the University of Eastern Piedmont. His main research interests focus on Artificial Intelligence in healthcare, in particular on process mining, knowledge abstraction, representation, reasoning and formalization through ontologies, language/semantic technologies, multicriteria data structures for compression and optimization algorithms and Machine/Deep learning methodologies on clinical trials.Cristina GenaCristina Gena is an Associate Professor in Computer Science at University of Turin, where she teaches web programming, HCI and HRI. She heads the smart HCI lab of the ICxT Innovation center of the University of Turin. Her main research interests regard Human Computer Interaction, Human Robot Interaction, Intelligent User Interfaces and User Modeling.Enrico DolzaEnrico Dolza is a Professional Educator specialized in pedagogy for people with special needs. He is also the Director of the Instituto dei Sordi (Institue for the Deaf) of Turin and he is (or has been) Adjunct Professor at the University of Turin, University of Milan and University of Bologna teaching the courses of Special Pedagogy and Italian Sign Language (LIS).Anna Maria MarrasAnna Maria Marras is a Librarianship and Archivistics research fellow at the Department of Historical Studies of the University of Turin. Her main research fields concern digital transformation, digitalization, communication and digital accessibility of Heritage and GLAM. She is general secretary of AVICOM – ICOM and she is a councilor of the Europeana Network Association.Gian Luca PozzatoGian Luca Pozzato (1978) obtained his Ph.D. in Computer Science in February 2007 at the University of Turin, Italy. Since November 2015 he is an Associate Professor at the Department of Computer Science of the same University, where he is member of the ”Knowledge representation, Automated Reasoning, Logic and ontologies” group. His research interests include proof theory for nonclassical logics, logic programming, description logics, and nonmonotonic reasoning.Rossana DamianoRossana Damiano is an Associate Professor at the Computer Science Department of the University of Torino, where she teaches Web Programming and Semantic Technologies.Her research interests mainly concern artificial intelligence for cultural heritage, with a focus on affect and storytelling. 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The system has been designed tested, in the context of the H2020EU SPICE project (Social cohesion, Participation, and Inclusion through Cultural Engagement), in cooperation with the community of the d/Deaf and on the collection of the Gallery of Modern Art (GAM) in Turin. We describe the user-centered design process of the web app and of its components and we report the results concerning the effectiveness of the diversity-seeking, affective-driven, recommendations of stories.KEYWORDS: Story-based recommendationsdiversity-seeking emotional recommendationscommonsense reasoningaffective computingrecommender systems AcknowledgmentsThe research leading this publication has been partially funded by the European Union’s Horizon 2020 research and innovation programme http://dx.doi.org/10.13039/501100007601 under grant agreement SPICE 870811. The publication reflects the author’s views. The Research Executive Agency (REA) is not liable for any use that may be made of the information contained therein. We thank the GAM Museum and the Istituto dei Sordi di Torino for their help in setting up the evaluation.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 TCL is an acronym for Typicality-based Compositional Logic: the reasoning framework driving the behavior of the sensemaking system. 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This affective extension is aligned with the literature on the psychology of art suggesting that the encoding of complex emotions, such as Pride and Shame, could give further interesting results in AI emotion-based classification and recommendation systems (Silvia, Citation2009). Second, the Plutchik wheel of emotions is perfectly compliant with the generative model underlying the TCL logic.18 The ontology is available here: https://raw.githubusercontent.com/spice-h2020/SON/main/PlutchikEmotion/ontology.owl and queryable via SPARQL endpoint at: http://130.192.212.225/fuseki/dataset.html?tab=query ds=/ArsEmotica-core19 Such lexicon provides a list of English words, each with real-values representing intensity scores for the eight basic emotions of Plutchik’s theory. 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His main research topics include commonsense reasoning, language and knowledge technologies, cognitive architectures for intelligent interactive agents (embodied and not).Manuel StrianiManuel Striani received his PhD at the University of Torino (Italy) - Science and High Technology (spec. Computer Science), Computer Science Department in February 2019. He is currently a temporary research fellow INF/01 at the Department of Sciences and Technological Innovation (DiSIT) of the University of Eastern Piedmont. His main research interests focus on Artificial Intelligence in healthcare, in particular on process mining, knowledge abstraction, representation, reasoning and formalization through ontologies, language/semantic technologies, multicriteria data structures for compression and optimization algorithms and Machine/Deep learning methodologies on clinical trials.Cristina GenaCristina Gena is an Associate Professor in Computer Science at University of Turin, where she teaches web programming, HCI and HRI. She heads the smart HCI lab of the ICxT Innovation center of the University of Turin. Her main research interests regard Human Computer Interaction, Human Robot Interaction, Intelligent User Interfaces and User Modeling.Enrico DolzaEnrico Dolza is a Professional Educator specialized in pedagogy for people with special needs. 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引用次数: 2

摘要

, Citation2022),另一方面,只关注单一项目多样性寻求推荐24这是基于控制小团体分析的推荐系统评估最常用的方法之一,见(Shani & Gunawardana, Citation2011) 25因此,与第一次评估相比,这是一个更具挑战性的评估设置,因为用户可以说,不太倾向于为没有引起他们最初偏好的情感设置的收藏提供更高的评级。本研究得到了地平线2020框架计划[870811]的支持。antonio Lieto是都灵大学(意大利)和ICAR-CNR(意大利)的计算机科学助理教授。他的主要研究课题包括常识推理、语言和知识技术、智能交互代理(具体化和非具体化)的认知架构。Manuel Striani于2019年2月获得意大利都灵大学计算机科学系科学与高技术(计算机科学)博士学位。他目前是东皮埃蒙特大学科学与技术创新部(DiSIT) INF/01的临时研究员。他的主要研究兴趣集中在医疗保健中的人工智能,特别是过程挖掘,知识抽象,表示,推理和形式化,通过本体,语言/语义技术,用于压缩和优化算法的多标准数据结构以及临床试验中的机器/深度学习方法。Cristina GenaCristina Gena是都灵大学计算机科学副教授,教授网络编程、HCI和HRI课程。她领导着都灵大学ICxT创新中心的智能HCI实验室。主要研究方向为人机交互、人机交互、智能用户界面和用户建模。Enrico Dolza是一名专业的教育工作者,专门为有特殊需要的人提供教育。他还是都灵聋人研究所(Instituto dei Sordi)的主任,他是(或曾经是)都灵大学、米兰大学和博洛尼亚大学的兼职教授,教授特殊教育学和意大利手语(LIS)课程。Anna Maria MarrasAnna Maria Marras是都灵大学历史研究系的图书馆学和档案学研究员。主要研究领域为遗产和GLAM的数字化转型、数字化、传播和数字化可及性。她是AVICOM - ICOM的秘书长,也是欧洲网络协会的委员。Gian Luca Pozzato(1978)于2007年2月在意大利都灵大学获得计算机科学博士学位。自2015年11月起,他是同一所大学计算机科学系的副教授,在那里他是“知识表示,自动推理,逻辑和本体论”小组的成员。他的研究兴趣包括非经典逻辑的证明理论、逻辑规划、描述逻辑和非单调推理。Rossana Damiano是都灵大学计算机科学系的副教授,她在那里教授网络编程和语义技术。她的研究兴趣主要集中在文化遗产的人工智能,重点是情感和讲故事。她参与了多个应用项目,从学习和文化传播的社会语义环境,到戏剧和人工角色的语义注释。
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A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums
ABSTRACTThis article presents an affective-based sensemaking system for grouping and suggesting stories created by the users about the cultural artefacts in a museum. By relying on the TCL commonsense reasoning framework, the system exploits the spatial structure of the Plutchik’s “wheel of emotions” to organize the stories according to their extracted emotions. The process of emotion extraction, reasoning, and suggestion is triggered by an app, called GAMGame, and integrated with the sensemaking engine. Following the framework of Citizen Curation, the system allows classifying and suggesting stories encompassing cultural items able to evoke not only the very same emotions of already experienced or preferred museum objects but also novel items sharing different emotional stances and, therefore, able to break the filter bubble effect and open the users’ view toward more inclusive and empathy-based interpretations of cultural content. The system has been designed tested, in the context of the H2020EU SPICE project (Social cohesion, Participation, and Inclusion through Cultural Engagement), in cooperation with the community of the d/Deaf and on the collection of the Gallery of Modern Art (GAM) in Turin. We describe the user-centered design process of the web app and of its components and we report the results concerning the effectiveness of the diversity-seeking, affective-driven, recommendations of stories.KEYWORDS: Story-based recommendationsdiversity-seeking emotional recommendationscommonsense reasoningaffective computingrecommender systems AcknowledgmentsThe research leading this publication has been partially funded by the European Union’s Horizon 2020 research and innovation programme http://dx.doi.org/10.13039/501100007601 under grant agreement SPICE 870811. The publication reflects the author’s views. The Research Executive Agency (REA) is not liable for any use that may be made of the information contained therein. We thank the GAM Museum and the Istituto dei Sordi di Torino for their help in setting up the evaluation.Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 TCL is an acronym for Typicality-based Compositional Logic: the reasoning framework driving the behavior of the sensemaking system. The framework is described in Section 4.12 https://spice-h2020.eu/3 https://www.gamtorino.it/en4 http://conventions.coe.int/Treaty/EN/Treaties/Html/199.htm5 https://icom.museum/en/resources/standards-guidelines/museum-definition/6 DEGARI is an acronym that stands for Dynamic Emotion Generator and ReclassIfier.7 https://www.who.int/news-room/fact-sheets/detail/disability-and-health8 https://www.who.int/health-topics/disability9 https://access.si.edu/10 https://universaldesign.ie/What-is-Universal-Design/The-7-Principles/11 36 stories were created using Google Forms, but they are not included in the analysis due to the differences with the prototype.12 https://www.gamtorino.it/it/archivio-catalogo/estate-lamaca/13 https://www.gamtorino.it/it/archivio-catalogo/via-a-parigi/14 https://www.gamtorino.it/it/archivio-catalogo/le-tre-finestre-la-pianura-della-torre/15 https://reactjs.org/16 https://spice-h2020.eu/document/deliverable/D1.2.pdf17 The reasons leading to the choice of this model as grounding element of the DEGARI 2.0 system is twofold: on the one hand, this it is well-grounded in psychology and general enough to guarantee a wide coverage of emotions, thus giving the possibility of going beyond the emotional classification and recommendations in terms of the standard basic emotions suggested by models like the Ekman’s one (widely used in computer vision and sentiment analysis tasks). This affective extension is aligned with the literature on the psychology of art suggesting that the encoding of complex emotions, such as Pride and Shame, could give further interesting results in AI emotion-based classification and recommendation systems (Silvia, Citation2009). Second, the Plutchik wheel of emotions is perfectly compliant with the generative model underlying the TCL logic.18 The ontology is available here: https://raw.githubusercontent.com/spice-h2020/SON/main/PlutchikEmotion/ontology.owl and queryable via SPARQL endpoint at: http://130.192.212.225/fuseki/dataset.html?tab=query ds=/ArsEmotica-core19 Such lexicon provides a list of English words, each with real-values representing intensity scores for the eight basic emotions of Plutchik’s theory. The intensity scores were obtained via crowd-sourcing, using best-worst scaling annotation scheme.20 https://www.nltk.org/21 https://www.cis.uni-muenchen.de/schmid/tools/TreeTagger/22 https://www.w3.org/TR/rdf-sparql-query/23 The analysis of the recommendations based on stories represents the major difference with a previous work (Lieto et al., Citation2022) that was, on the other hand, focused only on singe-items diversity-seeking recommendations24 This is one of the most commonly used methodology for the evaluation of recommender systems based on controlled small groups analysis, see (Shani & Gunawardana, Citation2011).25 Thus representing an even more challenging evaluation setup compared to the first evaluation since the users were, arguably, less incline to provide higher ratings for collections that do not elicit their original preferred emotional setting.Additional informationFundingThe work was supported by the Horizon 2020 Framework Programme [870811].Notes on contributorsAntonio LietoAntonio Lieto is an Assistant Professor in Computer Science at University of Turin (Italy) and at the ICAR-CNR (Italy). His main research topics include commonsense reasoning, language and knowledge technologies, cognitive architectures for intelligent interactive agents (embodied and not).Manuel StrianiManuel Striani received his PhD at the University of Torino (Italy) - Science and High Technology (spec. Computer Science), Computer Science Department in February 2019. He is currently a temporary research fellow INF/01 at the Department of Sciences and Technological Innovation (DiSIT) of the University of Eastern Piedmont. His main research interests focus on Artificial Intelligence in healthcare, in particular on process mining, knowledge abstraction, representation, reasoning and formalization through ontologies, language/semantic technologies, multicriteria data structures for compression and optimization algorithms and Machine/Deep learning methodologies on clinical trials.Cristina GenaCristina Gena is an Associate Professor in Computer Science at University of Turin, where she teaches web programming, HCI and HRI. She heads the smart HCI lab of the ICxT Innovation center of the University of Turin. Her main research interests regard Human Computer Interaction, Human Robot Interaction, Intelligent User Interfaces and User Modeling.Enrico DolzaEnrico Dolza is a Professional Educator specialized in pedagogy for people with special needs. He is also the Director of the Instituto dei Sordi (Institue for the Deaf) of Turin and he is (or has been) Adjunct Professor at the University of Turin, University of Milan and University of Bologna teaching the courses of Special Pedagogy and Italian Sign Language (LIS).Anna Maria MarrasAnna Maria Marras is a Librarianship and Archivistics research fellow at the Department of Historical Studies of the University of Turin. Her main research fields concern digital transformation, digitalization, communication and digital accessibility of Heritage and GLAM. She is general secretary of AVICOM – ICOM and she is a councilor of the Europeana Network Association.Gian Luca PozzatoGian Luca Pozzato (1978) obtained his Ph.D. in Computer Science in February 2007 at the University of Turin, Italy. Since November 2015 he is an Associate Professor at the Department of Computer Science of the same University, where he is member of the ”Knowledge representation, Automated Reasoning, Logic and ontologies” group. His research interests include proof theory for nonclassical logics, logic programming, description logics, and nonmonotonic reasoning.Rossana DamianoRossana Damiano is an Associate Professor at the Computer Science Department of the University of Torino, where she teaches Web Programming and Semantic Technologies.Her research interests mainly concern artificial intelligence for cultural heritage, with a focus on affect and storytelling. She has taken part in several applicative projects, ranging from social semantic environments for learning and cultural dissemination, to semantic annotation of drama and artificial characters.
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来源期刊
Human-Computer Interaction
Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
12.20
自引率
3.80%
发文量
15
审稿时长
>12 weeks
期刊介绍: Human-Computer Interaction (HCI) is a multidisciplinary journal defining and reporting on fundamental research in human-computer interaction. The goal of HCI is to be a journal of the highest quality that combines the best research and design work to extend our understanding of human-computer interaction. The target audience is the research community with an interest in both the scientific implications and practical relevance of how interactive computer systems should be designed and how they are actually used. HCI is concerned with the theoretical, empirical, and methodological issues of interaction science and system design as it affects the user.
期刊最新文献
File hyper-searching explained Social fidelity in cooperative virtual reality maritime training The future of PIM: pragmatics and potential Clarifying and differentiating discoverability Design and evaluation of a versatile text input device for virtual and immersive workspaces
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