Santa Trega Castro数字化激光雷达数据处理与虚幻引擎5集成

IF 2.3 3区 工程技术 0 ARCHITECTURE International Journal of Architectural Heritage Pub Date : 2023-10-20 DOI:10.1080/15583058.2023.2271877
David Conde, Jesús Balado, Mario Soilán, Joaquín Martínez, Pedro Arias
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引用次数: 0

摘要

摘要随着图形引擎的进步,现实生活中的结构可以数字化,具有比以前更真实的表现形式。在实时应用中,从激光雷达(光探测和测距)数据中获得的虚拟模型可以在图形引擎中进行检查,而无需渲染点云。著名的专有软件用于将激光雷达扫描转换为三角形网格,在图形管道上工作得最好。然而,专有软件通常价格昂贵,难以学习,并且需要人工交互。所提出的方法从激光雷达生成虚拟模型,在自动化的通用转换工作流中使用开源软件进行很少的人工交互。点云注册用于地理参考,处理用于构建纹理模型,并在虚幻引擎5中实现用于虚拟现实部署。对选定的Santa Trega Castro研究案例进行了具体的改进。模型的可视化总体上比渲染云中的每个点更真实。与点云相比,在渲染优化网格时,平均帧率提高了229%,从而提高了可视化质量并减少了数据大小。虚拟现实(VR)体验的平均每秒143帧,超过了为避免晕动病而推荐的每秒90帧的标准。关键词:本研究获得了Xunta de Galicia的人力资源资助(ED481D-2023-005)和竞争参考小组(ED431C 2020/01)以及西班牙政府的“软件多capa para el procesamiento online de datos lidar enfocado a la monitorización del transporte”项目(参考文献PDC2022-133851-I00,由MCIN/AEI/10.13039/501100011033资助)的资助。以及欧盟的“下一代欧盟”/PRTR。这项工作得到了MCIN/AEI/10.13039/501100011033和欧盟NextGenerationEU/PRTR资助的RYC2021-033560-I基金的部分支持。本文是在InfraROB项目(通过自主机器人解决方案和模块化保持道路基础设施的完整性、性能和安全性)的框架内进行的,该项目已获得欧盟地平线2020研究和创新计划的资助,赠款协议编号为。955337. 它只反映了作者的观点。欧洲气候、基础设施和环境执行机构(CINEA)和欧盟委员会均不对其所含信息的任何使用承担任何责任。披露声明作者未报告潜在的利益冲突。这项工作得到了地平线2020框架计划(Gobierno de España Xunta de Galicia)的支持。
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LiDAR Data Processing for Digitization of the Castro of Santa Trega and Integration in Unreal Engine 5
ABSTRACTWith the advancement of graphic engines, real-life structures can be digitized with more realistic representations than before. Virtual models obtained from LiDAR (Light Detection and Ranging) data in real-time applications can be inspected in graphic engines without rendering a point cloud. Well-known proprietary software is used to convert scanning from LiDAR into meshes of triangles that work the best on graphic pipelines. However proprietary software is usually expensive, hard to learn, and requires manual interaction. The proposed methodology generates virtual models from LiDAR with little manual interaction employing open-source software in an automated workflow for generic conversion. The point cloud is registered for geo-reference, processed for building textured models, and implemented in Unreal Engine 5 for Virtual Reality deployment. Specific improvements were made to the selected study case of the Castro of Santa Trega. Visualization of the model is overall more realistic than the rendering of every point in a cloud. The average framerate is improved upon a 229% when rendering optimized meshes compared to point clouds, leading to an enriched visualization quality and reduced data size. A Virtual Reality (VR) experience was implemented with an average of 143 FPS, surpassing the standard 90 FPS recommended to avoid motion sickness.KEYWORDS: Computer graphicscomputer visionheritagelidarpoint cloud processing AcknowledgmentsThis research has received funding from Xunta de Galicia through human resources grant (ED481D-2023-005) and competitive reference group (ED431C 2020/01) and from the Government of Spain through project “Software multi-capa para el procesamiento online de datos lidar enfocado a la monitorización del transporte” with reference PDC2022-133851-I00 funded by MCIN/AEI/10.13039/501100011033, and from the European Union’s “NextGenerationEU”/PRTR”. This work has been partially supported by Grant RYC2021–033560-I funded by MCIN/AEI/10.13039/501100011033 and by European Union NextGenerationEU/PRTR. This paper was carried out in the framework of the InfraROB project (Maintaining integrity, performance and safety of the road infrastructure through autonomous robotized solutions and modularization), which has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. 955337. It reflects only the authors’ views. Neither the European Climate, Infrastructure, and Environment Executive Agency (CINEA) nor the European Commission is in any way responsible for any use that may be made of the information it contains.Disclosure statementNo potential conflict of interest was reported by the authors.Additional informationFundingThe work was supported by the Horizon 2020 Framework Programme Gobierno de España Xunta de Galicia .
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来源期刊
CiteScore
7.20
自引率
12.50%
发文量
76
审稿时长
>12 weeks
期刊介绍: International Journal of Architectural Heritage provides a multidisciplinary scientific overview of existing resources and modern technologies useful for the study and repair of historical buildings and other structures. The journal will include information on history, methodology, materials, survey, inspection, non-destructive testing, analysis, diagnosis, remedial measures, and strengthening techniques. Preservation of the architectural heritage is considered a fundamental issue in the life of modern societies. In addition to their historical interest, cultural heritage buildings are valuable because they contribute significantly to the economy by providing key attractions in a context where tourism and leisure are major industries in the 3rd millennium. The need of preserving historical constructions is thus not only a cultural requirement, but also an economical and developmental demand. The study of historical buildings and other structures must be undertaken from an approach based on the use of modern technologies and science. The final aim must be to select and adequately manage the possible technical means needed to attain the required understanding of the morphology and the structural behavior of the construction and to characterize its repair needs. Modern requirements for an intervention include reversibility, unobtrusiveness, minimum repair, and respect of the original construction, as well as the obvious functional and structural requirements. Restoration operations complying with these principles require a scientific, multidisciplinary approach that comprehends historical understanding, modern non-destructive inspection techniques, and advanced experimental and computer methods of analysis.
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