电子游戏与正规教育学习经历叙事中玩家身份的建构

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH Research in Learning Technology Pub Date : 2023-11-06 DOI:10.25304/rlt.v31.2852
Jingyang Ai, Beth Cross, Carole Bignell
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引用次数: 0

摘要

本研究调查了电子游戏如何通过对玩家“玩家”和“学习者”身份的认知影响玩家的正规教育。基于符号互动主义的身份基础,我们将玩家身份和学习者身份视为具有动态维度和稳定维度的意义结构。这种玩家身份视角的基础是,身份在调查学习中起着至关重要的作用。运用生活史的方法,我们对10名参与者进行了一对一的访谈,每位参与者进行了三次访谈。应用叙事肖像,我们分析了参与者的数据。我们发现,电子游戏玩家身份建构作为一种重要的意义结构,具有游戏内认同、社会社区扩展、修复效应和意义认同四个主要方面,为玩家提供了构建学习者和个人身份的广阔途径,从而有利于他们的正规教育。
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The construction of gamer identity in narratives about video game playing and formal education learning experiences
This study investigates how video game play influences gamers’ formal education through perceptions of their ‘gamer’ and ‘learner’ identities. Based on identity foundation in symbolic interactionism, we take gamer and learner identities as meaning structures with both dynamic and stable dimensions. The basis of this gamer identity perspective is identity has a crucial role in investigating learning. Applying a life history approach, we interviewed 10 participants in one-to-one interviews, with three interviews for each participant. Applying the narrative portrait, we analysed participant data. We found that gamer identity construction from video game playing, as a vital meaning structure, has four main aspects, namely in-game identification, social community expansion, restorative effect and meaning recognition, providing gamers with expansive ways to build learner and personal identity as that can benefit their formal education.
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来源期刊
Research in Learning Technology
Research in Learning Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.50
自引率
0.00%
发文量
13
审稿时长
20 weeks
期刊最新文献
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