通过超分辨率升级技术提高网络流媒体的性能

Yuriy Reznik, Nabajeet Barman
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摘要

近年来,我们看到先进的图像升级技术取得了重大进展,有时被称为超分辨率,基于ml或基于ai的升级技术。这样的算法现在不仅以专门软件的形式存在,而且也存在于现代显卡提供的驱动程序和sdk中。NVIDIA Maxine SDK中的升级功能就是最近的一个例子。然而,要在视频流应用中利用这一功能,需要(a)量化超分辨率技术对感知视觉质量的影响,(b)实现包含超分辨率升级技术的视频渲染,以及(c)在流媒体播放器中实现新的比特率+分辨率自适应算法,使这些播放器能够提供更好的体验质量或更高的效率(例如减少带宽使用)或两者兼有。为此,在本文中,我们提出了几种可能对实现社区有所帮助的技术。首先,我们提供了一个模型来量化超分辨率升级对感知质量的影响。我们的模型基于Westerink-Roufs模型,该模型将图像/视频的真实分辨率与感知质量联系起来,并添加了几个额外的参数,允许其调整到超分辨率技术的特定实现。我们通过使用几个最新的数据集来验证该模型,这些数据集包括几种传统的上尺度和超分辨率算法测量的MOS分数。然后,我们提出了一种改进的视频流播放器自适应逻辑,考虑了视频比特率、编码视频分辨率、播放器大小和升级方法。这种改进的逻辑依赖于我们改进的Westerink-Roufs模型来预测感知质量,并建议选择能够为给定的显示和升级方法特性提供最佳质量的再现。最后,我们研究了所提出的技术的影响,并表明它们可以在预期的QoE改进和带宽节省方面提供实际可观的结果。
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Improving the performance of web-streaming by super-resolution upscaling techniques
In recent years, we have seen significant progress in advanced image upscaling techniques, sometimes called super-resolution, ML-based, or AI-based upscaling. Such algorithms are now available not only in form of specialized software but also in drivers and SDKs supplied with modern graphics cards. Upscaling functions in NVIDIA Maxine SDK is one of the recent examples. However, to take advantage of this functionality in video streaming applications, one needs to (a) quantify the impacts of super-resolution techniques on the perceived visual quality, (b) implement video rendering incorporating super-resolution upscaling techniques, and (c) implement new bitrate+resolution adaptation algorithms in streaming players, enabling such players to deliver better quality of experience or better efficiency (e.g. reduce bandwidth usage) or both. Towards this end, in this paper, we propose several techniques that may be helpful to the implementation community. First, we offer a model quantifying the impacts of super resolution upscaling on the perceived quality. Our model is based on the Westerink-Roufs model connecting the true resolution of images/videos to perceived quality, with several additional parameters added, allowing its tuning to specific implementations of super-resolution techniques. We verify this model by using several recent datasets including MOS scores measured for several conventional up-scaling and super-resolution algorithms. Then, we propose an improved adaptation logic for video streaming players, considering video bitrates, encoded video resolutions, player size, and the upscaling method. This improved logic relies on our modified Westerink-Roufs model to predict perceived quality and suggests choices of renditions that would deliver the best quality for given display and upscaling method characteristics. Finally, we study the impacts of the proposed techniques and show that they can deliver practically appreciable results in terms of the expected QoE improvements and bandwidth savings.
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