青少年学生协同解决计算机问题的效率:社会智力的贡献

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH Psikhologicheskaya Nauka i Obrazovanie-Psychological Science and Education Pub Date : 2023-11-03 DOI:10.17759/pse.2023000003
E.V. Gavrilova, E.A. Shepeleva, E.A. Valueva, M.R. Husnutdinova
{"title":"青少年学生协同解决计算机问题的效率:社会智力的贡献","authors":"E.V. Gavrilova, E.A. Shepeleva, E.A. Valueva, M.R. Husnutdinova","doi":"10.17759/pse.2023000003","DOIUrl":null,"url":null,"abstract":"<p>The present study is focused on the measurement of the development of the higher mental actions of analysis and planning as the main components of theoretical thinking by the younger adolescences in the individual and collaborative game problem solving conditions. The previously elaborated computer game system &amp;ldquo;PL-modified&amp;rdquo; was used. Social and emotional intelligence as well as gender factor were additionally controlled. 189 middle-school students from the 5-6th grades participated in this study. The results showed that game efficiency as a factor of mental action planning was higher in collaborative problem solving conditions (in comparison with the individual game) no matter which additional factor was controlled. Furthermore, the whole sample was divided in two groups by the criterion of the level of social intelligence of those participants who played in each pair. Thus, the group 1 included players with the equal level of social intelligence whereas the group 2 was presented by the gamers with the different levels of social intelligence. The pairs form the group 1 outperformed those participants from the group 2 in their game efficiency. Another independent result concerns significant impact of social intelligence on the game performance in the pairs of boys. The present results are discussed in terms of the prospects of the usage of &amp;lsquo;PL-modified&amp;rsquo; computer game system as a diagnostic tool for mental actions by young adolescents and their cognitive abilities.</p>","PeriodicalId":55959,"journal":{"name":"Psikhologicheskaya Nauka i Obrazovanie-Psychological Science and Education","volume":"183 1‐6","pages":"0"},"PeriodicalIF":0.7000,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efficiency of Collaborative Computer Problem Solving by the Students of Adolescence and Youth: The Contribution of Social Intelligence\",\"authors\":\"E.V. Gavrilova, E.A. Shepeleva, E.A. Valueva, M.R. Husnutdinova\",\"doi\":\"10.17759/pse.2023000003\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The present study is focused on the measurement of the development of the higher mental actions of analysis and planning as the main components of theoretical thinking by the younger adolescences in the individual and collaborative game problem solving conditions. The previously elaborated computer game system &amp;ldquo;PL-modified&amp;rdquo; was used. Social and emotional intelligence as well as gender factor were additionally controlled. 189 middle-school students from the 5-6th grades participated in this study. The results showed that game efficiency as a factor of mental action planning was higher in collaborative problem solving conditions (in comparison with the individual game) no matter which additional factor was controlled. Furthermore, the whole sample was divided in two groups by the criterion of the level of social intelligence of those participants who played in each pair. Thus, the group 1 included players with the equal level of social intelligence whereas the group 2 was presented by the gamers with the different levels of social intelligence. The pairs form the group 1 outperformed those participants from the group 2 in their game efficiency. Another independent result concerns significant impact of social intelligence on the game performance in the pairs of boys. The present results are discussed in terms of the prospects of the usage of &amp;lsquo;PL-modified&amp;rsquo; computer game system as a diagnostic tool for mental actions by young adolescents and their cognitive abilities.</p>\",\"PeriodicalId\":55959,\"journal\":{\"name\":\"Psikhologicheskaya Nauka i Obrazovanie-Psychological Science and Education\",\"volume\":\"183 1‐6\",\"pages\":\"0\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2023-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Psikhologicheskaya Nauka i Obrazovanie-Psychological Science and Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17759/pse.2023000003\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psikhologicheskaya Nauka i Obrazovanie-Psychological Science and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17759/pse.2023000003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

摘要

本研究的重点是测量低年级青少年在个体和协作游戏问题解决条件下,作为理论思维主要组成部分的分析和计划高级心理行为的发展。先前精心制作的电脑游戏系统& &;pl修改& &;是使用。另外还控制了社会智力和情商以及性别因素。189名5-6年级中学生参与了本研究。结果表明,在协作解决问题的条件下(与单独博弈相比),无论控制哪一个附加因素,博弈效率作为心理行动计划的一个因素都更高。此外,根据每组参与者的社会智力水平,整个样本被分成两组。因此,第1组包含具有相同社会智力水平的玩家,而第2组则由具有不同社会智力水平的玩家组成。第一组的参与者在游戏效率上优于第二组的参与者。另一个独立的结果是社会智力对男孩配对游戏表现的显著影响。对目前的研究结果进行了讨论,并对pl改性rsquo的应用前景进行了展望。电脑游戏系统对青少年心理行为及其认知能力的诊断作用</p>
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Efficiency of Collaborative Computer Problem Solving by the Students of Adolescence and Youth: The Contribution of Social Intelligence

The present study is focused on the measurement of the development of the higher mental actions of analysis and planning as the main components of theoretical thinking by the younger adolescences in the individual and collaborative game problem solving conditions. The previously elaborated computer game system &ldquo;PL-modified&rdquo; was used. Social and emotional intelligence as well as gender factor were additionally controlled. 189 middle-school students from the 5-6th grades participated in this study. The results showed that game efficiency as a factor of mental action planning was higher in collaborative problem solving conditions (in comparison with the individual game) no matter which additional factor was controlled. Furthermore, the whole sample was divided in two groups by the criterion of the level of social intelligence of those participants who played in each pair. Thus, the group 1 included players with the equal level of social intelligence whereas the group 2 was presented by the gamers with the different levels of social intelligence. The pairs form the group 1 outperformed those participants from the group 2 in their game efficiency. Another independent result concerns significant impact of social intelligence on the game performance in the pairs of boys. The present results are discussed in terms of the prospects of the usage of &lsquo;PL-modified&rsquo; computer game system as a diagnostic tool for mental actions by young adolescents and their cognitive abilities.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
1.80
自引率
37.50%
发文量
31
审稿时长
12 weeks
期刊最新文献
Efficiency of Collaborative Computer Problem Solving by the Students of Adolescence and Youth: The Contribution of Social Intelligence Using Process Data of Task Performance in Creative Thinking Assessment Determinants of Blended Teaching-Learning Performance in New Normal Environment: Exploring the Role of Teachers' Technostress as Mediation Formation of Methodological Readiness of Undergraduates of the Psychological and Pedagogical Direction for Mediation in Conditions of Blended Learning Digital Literacy, Cognitive Control and Student Use of Digital Devices
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1