学生成绩与学习和玩电子游戏时间的关系:性别视角

IF 0.6 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS TEM Journal-Technology Education Management Informatics Pub Date : 2023-05-29 DOI:10.18421/tem122-28
Slobodan Adžić, Tijana Savić Tot, Verica Savić, Marija Runić-Ristić, Vilmoš Tot
{"title":"学生成绩与学习和玩电子游戏时间的关系:性别视角","authors":"Slobodan Adžić, Tijana Savić Tot, Verica Savić, Marija Runić-Ristić, Vilmoš Tot","doi":"10.18421/tem122-28","DOIUrl":null,"url":null,"abstract":"The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.","PeriodicalId":45439,"journal":{"name":"TEM Journal-Technology Education Management Informatics","volume":"314 1","pages":"0"},"PeriodicalIF":0.6000,"publicationDate":"2023-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective\",\"authors\":\"Slobodan Adžić, Tijana Savić Tot, Verica Savić, Marija Runić-Ristić, Vilmoš Tot\",\"doi\":\"10.18421/tem122-28\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.\",\"PeriodicalId\":45439,\"journal\":{\"name\":\"TEM Journal-Technology Education Management Informatics\",\"volume\":\"314 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2023-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"TEM Journal-Technology Education Management Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18421/tem122-28\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"TEM Journal-Technology Education Management Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18421/tem122-28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

以往的研究结果显示,男生的平均成绩低于女生。据报道,男性也比女性玩更多的电子游戏。我们感兴趣的是,男生在考试期间是否会保持同样的游戏行为模式,以及与女生相比,这对他们的平均成绩有何影响。如果男生比女生花更多的时间玩电子游戏,他们的学习成绩可能会下降,因为花在学术活动上的时间被电子游戏所取代。在对400名大学生的调查中,作者关注了学生的性别特征和他们的成就。我们的研究结果显示,与男性和非二元学生相比,女生在考试期间学习更多,玩电子游戏的时间更少,这也是女生总平均成绩高于其他学生的原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective
The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
TEM Journal-Technology Education Management Informatics
TEM Journal-Technology Education Management Informatics COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
2.20
自引率
14.30%
发文量
176
审稿时长
8 weeks
期刊介绍: TEM JOURNAL - Technology, Education, Management, Informatics Is a an Open Access, Double-blind peer reviewed journal that publishes articles of interdisciplinary sciences: • Technology, • Computer and informatics sciences, • Education, • Management
期刊最新文献
Relationship Between Computational and Critical Thinking Towards Modelling Competency Among Pre-Service Mathematics Teachers Neural Networks Applicability for Design of Reinforced Concrete Sections for Bending A Modified Approach for Forecasting Relative Humidity in Indoor Premises The Impact of Chatbots on Customer Satisfaction: A Systematic Literature Review Managing Environmental Noise with Mobile Noise Barriers - a Case Study of a Dolomite Quarry in Slovakia
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1