使用多感官虚拟现实自然沉浸作为改善创伤后应激障碍患者HRV和认知功能的治疗方式:一项试点研究

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-10-02 DOI:10.3389/frvir.2023.1261093
Belmir Jose De Jesus Junior, Léa Perreault, Marilia K. S. Lopes, Marie-Claude Roberge, Alcyr A. Oliveira, Tiago H. Falk
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引用次数: 0

摘要

导读:沉浸式虚拟现实(VR)应用在医疗保健领域蓬勃发展,因为它们促进了高水平的参与。尽管如此,现有的解决方案只能刺激我们五种感官中的两种(音频和视觉),因此在促进沉浸感和“在场”的意义上可能不是最佳的。在本文中,我们探讨了沉浸式多感官体验作为创伤后应激障碍(PTSD)患者的治疗方式的好处。方法:除了360度的视频和相应的自然声音外,还通过连接在Oculus Quest 2 VR头戴式显示器上的便携式ION 2气味扩散装置来呈现自然气味。20名被诊断患有创伤后应激障碍的参与者采用了为期3周的12次治疗方案。结果和讨论:我们报告了一系列定性指标的结果,包括认知功能测试、心理症状、创伤后应激障碍的严重程度,以及一些自我报告的问卷和心率变异性(HRV)指标。结果不仅在干预前和干预后进行比较,而且在3个月的随访期间进行比较。结果表明,干预后创伤后应激障碍的严重程度有所降低,处理速度和持续注意力有所改善,并且在3个月的随访中,创伤后应激障碍的严重程度和解离倾向持续下降。总体而言,参与者认为这种体验具有高度沉浸感,并且产生了非常轻微甚至没有晕机症状,从而证实了所提出的多感官沉浸式VR工具用于减少创伤后应激障碍症状的可行性和实用性。
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Using multisensory virtual reality nature immersion as a therapeutic modality for improving HRV and cognitive functions in post-traumatic stress disorder: a pilot-study
Introduction: Immersive virtual reality (VR) applications are burgeoning within healthcare as they promote high levels of engagement. Notwithstanding, existing solutions only stimulate two of our five senses (audio and visual), thus may not be optimal in the sense of promoting immersion and of “being present”. In this paper, we explore the benefits of an immersive multisensory experience as a therapeutic modality for participants suffering from post-traumatic stress disorder (PTSD). Methods: In addition to 360-degree videos and corresponding natural sounds, nature smells are also presented by means of a portable ION 2 scent diffusion device attached to an Oculus Quest 2 VR head-mounted display. A 3-week 12-sessions protocol was applied to a sample of 20 participants diagnosed with PTSD. Results and discussion: We report the outcomes seen from a battery of qualitative metrics, including cognitive functioning tests, psychological symptoms, severity of PTSD, and several self-reported questionnaires and heart rate variability (HRV) metrics. Results are compared not only between pre-and post intervention, but also after a 3-month follow-up period. Results suggest a decrease in the severity of PTSD, as well as improvements in processing speed and sustained attention post-intervention, but also sustained decrease in the severity of PTSD and in dissociative tendencies at the 3-month follow-up. Overall, participants rated the experience as highly immersive and produced very mild to no symptoms of cybersickness, thus corroborating the feasibility and usefulness of the proposed multisensory immersive VR tool for reducing PTSD symptoms.
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