Xincheng Yang, Liang Huo, Tao Shen, Xiaoyu Wang, Shuai Yuan, Xinyu Liu
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引用次数: 0
摘要
城市 3D 场景的渲染涉及大量模型。为了更有效地渲染场景,主要的解决方案是建立细节模型(LOD)。这可能会产生建筑碎片化的问题,而仅仅依靠建立细节模型(LOD)又无法满足大规模场景可视化的精度和流畅性。有效合理的数据组织对作者实现场景的准确快速渲染具有重要的研究意义。因此,作者提出了一种考虑建筑物分布的大尺度城市模型数据组织方法来解决上述问题。该方法首先对场景中的建筑物进行宏观、中观和微观分类,并使用 R 树记录分类结果。然后使用自适应四叉树构建城市模型的数据索引。最后,以 R 树每个节点的信息为约束条件,结合自适应四叉树,实现大规模三维城市模型的数据组织。结果表明,该方法不仅能确保用户感兴趣区域的完整性,还能提高三维场景构建的效率。
A large-scale urban 3D model organisation method considering spatial distribution of buildings
The rendering of urban 3D scenes involves a large number of models. In order to render scenes more efficiently, the main solution is to build a level of detail model (LOD). This may have the problem of building fragmentation, while relying on building a level of detail model (LOD) alone cannot meet the accuracy and fluency of large-scale scene visualisation. Effective and reasonable data organisation has important research significance for the authors to achieve accurate and fast rendering of scenes. Therefore, the authors propose a large-scale city model data organisation method considering building distribution to solve the above problems. This method first classifies the buildings in the scene at macro-, meso- and microscales and records the classification using R-trees. Then an adaptive quadtree is used to construct the data index of the city model. Finally, the data organisation of the large-scale 3D city model is achieved by using the information of each node of the R-tree as a constraint and combining with the adaptive quadtree. The results show that the method not only ensures the integrity of the user's area of interest but also can improve the efficiency of 3D scene construction.