享乐专长游戏

IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Annals of Mathematics and Artificial Intelligence Pub Date : 2023-10-16 DOI:10.1007/s10472-023-09900-y
Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen
{"title":"享乐专长游戏","authors":"Bugra Caskurlu,&nbsp;Fatih Erdem Kizilkaya,&nbsp;Berkehan Ozen","doi":"10.1007/s10472-023-09900-y","DOIUrl":null,"url":null,"abstract":"<div><p>We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of <span>\\(1-1/e\\)</span>, and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.</p></div>","PeriodicalId":7971,"journal":{"name":"Annals of Mathematics and Artificial Intelligence","volume":"92 3","pages":"671 - 690"},"PeriodicalIF":1.2000,"publicationDate":"2023-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Hedonic Expertise Games\",\"authors\":\"Bugra Caskurlu,&nbsp;Fatih Erdem Kizilkaya,&nbsp;Berkehan Ozen\",\"doi\":\"10.1007/s10472-023-09900-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of <span>\\\\(1-1/e\\\\)</span>, and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.</p></div>\",\"PeriodicalId\":7971,\"journal\":{\"name\":\"Annals of Mathematics and Artificial Intelligence\",\"volume\":\"92 3\",\"pages\":\"671 - 690\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-10-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Annals of Mathematics and Artificial Intelligence\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s10472-023-09900-y\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annals of Mathematics and Artificial Intelligence","FirstCategoryId":"94","ListUrlMain":"https://link.springer.com/article/10.1007/s10472-023-09900-y","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

摘要

我们介绍了一种享乐游戏形式--享乐专业知识游戏(Hedonic Expertise Games,HEGs),它可以自然地模拟具有互补素质的代理希望组成团体的各种情况。学生们为班级项目组成小组,软件开发人员、平面设计师、项目经理和其他领域专家在软件项目上进行合作的黑客马拉松,都是 HEGs 所模拟的典型场景。这种博弈形式具有共同排名属性,而且联盟效用函数是单调的。针对文献中最常用的稳定性和最优性概念,我们给出了 HEG 的稳定和高效分区存在/不存在的综合结果。具体来说,我们证明了 HEG 实例可能没有严格的核心稳定分区,但每个 HEG 实例都有强纳什稳定分区和帕累托最优分区。此外,HEG 实例的社会最优分区中可能没有一个是纳什稳定或核心稳定的。但是,可以保证每个社会最优分区都是契约纳什稳定的。我们证明,所有这些存在/不存在结果对于具有共同排名属性的单调享乐博弈(单调享乐博弈)也是成立的。我们还从计算复杂性的角度提出了几个关于 HEG 的结果,其中一些如下:可以在多项式时间内找到契约纳什稳定分区(以及受限环境下的纳什稳定分区)。一个强纳什稳定分区可以在一个因子(1-1/e/)的范围内被近似,甚至对于近似核心稳定分区来说,这个约束也很紧。我们提出了单调 HGCRP 的自然博弈动力学,它能在相对较少的步数内收敛到纳什稳定分区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Hedonic Expertise Games

We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of \(1-1/e\), and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Annals of Mathematics and Artificial Intelligence
Annals of Mathematics and Artificial Intelligence 工程技术-计算机:人工智能
CiteScore
3.00
自引率
8.30%
发文量
37
审稿时长
>12 weeks
期刊介绍: Annals of Mathematics and Artificial Intelligence presents a range of topics of concern to scholars applying quantitative, combinatorial, logical, algebraic and algorithmic methods to diverse areas of Artificial Intelligence, from decision support, automated deduction, and reasoning, to knowledge-based systems, machine learning, computer vision, robotics and planning. The journal features collections of papers appearing either in volumes (400 pages) or in separate issues (100-300 pages), which focus on one topic and have one or more guest editors. Annals of Mathematics and Artificial Intelligence hopes to influence the spawning of new areas of applied mathematics and strengthen the scientific underpinnings of Artificial Intelligence.
期刊最新文献
Time-penalised trees (TpT): introducing a new tree-based data mining algorithm for time-varying covariates Conformal test martingales for hypergraphical models Costly information providing in binary contests Tumato 2.0 - a constraint-based planning approach for safe and robust robot behavior Calibration methods in imbalanced binary classification
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1