Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen
{"title":"享乐专长游戏","authors":"Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen","doi":"10.1007/s10472-023-09900-y","DOIUrl":null,"url":null,"abstract":"<div><p>We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of <span>\\(1-1/e\\)</span>, and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.</p></div>","PeriodicalId":7971,"journal":{"name":"Annals of Mathematics and Artificial Intelligence","volume":"92 3","pages":"671 - 690"},"PeriodicalIF":1.2000,"publicationDate":"2023-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Hedonic Expertise Games\",\"authors\":\"Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen\",\"doi\":\"10.1007/s10472-023-09900-y\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of <span>\\\\(1-1/e\\\\)</span>, and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.</p></div>\",\"PeriodicalId\":7971,\"journal\":{\"name\":\"Annals of Mathematics and Artificial Intelligence\",\"volume\":\"92 3\",\"pages\":\"671 - 690\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-10-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Annals of Mathematics and Artificial Intelligence\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s10472-023-09900-y\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annals of Mathematics and Artificial Intelligence","FirstCategoryId":"94","ListUrlMain":"https://link.springer.com/article/10.1007/s10472-023-09900-y","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of \(1-1/e\), and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.
期刊介绍:
Annals of Mathematics and Artificial Intelligence presents a range of topics of concern to scholars applying quantitative, combinatorial, logical, algebraic and algorithmic methods to diverse areas of Artificial Intelligence, from decision support, automated deduction, and reasoning, to knowledge-based systems, machine learning, computer vision, robotics and planning.
The journal features collections of papers appearing either in volumes (400 pages) or in separate issues (100-300 pages), which focus on one topic and have one or more guest editors.
Annals of Mathematics and Artificial Intelligence hopes to influence the spawning of new areas of applied mathematics and strengthen the scientific underpinnings of Artificial Intelligence.