商品化死亡是社会不平等的最终结果:对《鱿鱼游戏》话语的分析

IF 2.2 3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Leisure Sciences Pub Date : 2023-10-28 DOI:10.1080/01490400.2023.2273387
Elisabeth Beaunoyer
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引用次数: 0

摘要

摘要本文探讨了奈飞公司热门电视剧《鱿鱼游戏》中死亡的表现。虽然死亡是这个系列的首要主题,但它的故事叙述有一个特点,使它有别于其他虚构的致命游戏的电视或电影特许经营。事实上,《Squid Game》描绘了玩家在输掉游戏后同意死亡的隐含含义。这种叙事的中心是来自社会不平等的深层次脆弱性,并创造了死亡可以作为商品出售或购买用于娱乐目的的条件。本文描述并分析了对死亡的隐性同意如何被描绘成社会不平等的最终结果,作为一种商品,作为休闲的对象。我们将通过讨论在休闲期间暴露于这种话语的含义来结束本文。关键词:死亡隐性同意社会不平等电视披露声明作者报告无利益冲突声明。注1例如,第一个游戏是“红灯,绿灯”。目标是在限定的时间内从游戏区域的起跑线到达另一条起跑线(即在巨大的玩偶后面)。然而,当娃娃转过头时,玩家需要停止移动漫画是漫画或图画小说,而动漫是源自日本的手绘或电脑制作的动画电影或电视连续剧,是日本媒体制作行业内容的重要组成部分Ddakji是一种韩国游戏,每个玩家都有一张折叠成正方形的纸(即一张牌),目标是用自己的牌翻转对手的牌参见以下网站:(https://squid-game.io/;https://www.crazygames.fr/jeu/squid-game-online;https://www.play-games.com/play-squid-game-online-for-free.html
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Commodified Death as the Ultimate Outcome of Social Inequalities: An Analysis of the Squid Game Discourse
AbstractThis paper explores how death is represented in the popular Netflix television series Squid Game. While death is an overarching theme in this series, there is one feature of its storytelling that sets it apart from other fictional deadly games’ televisual or cinematic franchises. Indeed, Squid Game depicts players implicitly consenting to die if they lose the game. This narrative is centered on the deep vulnerabilities that come from social inequalities and create conditions in which death can be staged as merchandise to be sold or bought for entertainment purposes. This paper describes and analyzes how the implicit consent to death was portrayed as the ultimate outcome of social inequalities, as a commodity, and as an object of leisure. We will conclude the paper by discussing the implications of exposure to this discourse during leisure.Keywords: deathimplicit consentleisuresocial inequalitiestelevision Disclosure statementThe authors report there are no competing interests to declare.Notes1 For instance, the first game is “Red Light, Green Light”. The goal is to get from the starting line of the playing area to the other (i.e., behind the giant doll) in a limited time frame. However, when the doll turns his head, the players need to stop moving.2 Manga are comic or graphic novels, while anime are hand-drawn or computer-generated animation films or television series both originating from Japan and constituting an important part of Japan’s content in the media production industry.3 Ddakji is a Korean game where each player has a piece of paper folded into a square (i.e., a card) and the goal is to use their card to flip the opponent’s one.4 See the following websites: (https://squid-game.io/; https://www.crazygames.fr/jeu/squid-game-online; https://www.play-games.com/play-squid-game-online-for-free.html
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来源期刊
Leisure Sciences
Leisure Sciences Multiple-
CiteScore
5.80
自引率
7.50%
发文量
55
期刊介绍: Leisure Sciences presents scientific inquiries into the study of leisure, recreation, parks, travel, and tourism from a social science perspective. Articles cover the social and psychological aspects of leisure, planning for leisure environments, leisure gerontology, travel and tourism behavior, leisure economics, and urban leisure delivery systems. Also published are methodological notes and philosophical and policy treatises, calendars of research meetings and conferences, announcements, and book reviews.
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