基于强化自我训练的虚拟现实多模态情绪分类

IF 0.7 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Journal of Advanced Computational Intelligence and Intelligent Informatics Pub Date : 2023-09-20 DOI:10.20965/jaciii.2023.p0967
Yi Liu, Jianzhang Li, Dewen Cui, Eri Sato-Shimokawara
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引用次数: 0

摘要

情感计算专注于使用心理学、计算机科学和生物医学工程的结合来识别情感。随着虚拟现实(VR)的普及,情感计算对于支持在线虚拟平台上的社交互动变得越来越重要。然而,在VR中准确估计一个人的情绪状态是具有挑战性的,因为它与现实世界的情况不同,比如无法获得面部表情。本研究提出了一种使用未标记数据和强化学习方法来更准确地选择和标记数据的自我训练方法。在VR玩家对话数据集上的实验表明,该方法在优势和唤醒标签上的准确率超过80%,并且在基于生理信号的少数镜头情绪分类方面优于先前的技术。
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Multi-Modal Emotion Classification in Virtual Reality Using Reinforced Self-Training
Affective computing focuses on recognizing emotions using a combination of psychology, computer science, and biomedical engineering. With virtual reality (VR) becoming more widely accessible, affective computing has become increasingly important for supporting social interactions on online virtual platforms. However, accurately estimating a person’s emotional state in VR is challenging because it differs from real-world conditions, such as the unavailability of facial expressions. This research proposes a self-training method that uses unlabeled data and a reinforcement learning approach to select and label data more accurately. Experiments on a dataset of dialogues of VR players show that the proposed method achieved an accuracy of over 80% on dominance and arousal labels and outperformed previous techniques in the few-shot classification of emotions based on physiological signals.
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来源期刊
CiteScore
1.50
自引率
14.30%
发文量
89
期刊介绍: JACIII focuses on advanced computational intelligence and intelligent informatics. The topics include, but are not limited to; Fuzzy logic, Fuzzy control, Neural Networks, GA and Evolutionary Computation, Hybrid Systems, Adaptation and Learning Systems, Distributed Intelligent Systems, Network systems, Multi-media, Human interface, Biologically inspired evolutionary systems, Artificial life, Chaos, Complex systems, Fractals, Robotics, Medical applications, Pattern recognition, Virtual reality, Wavelet analysis, Scientific applications, Industrial applications, and Artistic applications.
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