电脑游戏中的三种怀旧情绪

Ksenia V. Igaeva
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引用次数: 0

摘要

本文致力于探讨怀旧在电脑游戏中的表现问题,并区分怀旧的三种相互关联的形式:复古、审美化、对童年的怀旧和失去父母的家。这些形式出现在系列游戏«辐射»,«第二人生»和«战舰世界»。该研究的相关性与现代记忆研究框架中关于怀旧的广泛争议有关。此外,媒体记忆的交际性质从属于文化成分(在J. Assman的解释中)。电脑游戏中的怀旧与电影中的怀旧有很大不同,后者也积极地使用重复和情感认同——它较少反思,更倾向于影响。另一方面,电脑游戏中怀旧的时间维度似乎更为复杂,不会导致现实性,而是扩大了过去、现在和未来的偶然性或复杂交织。
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THREE TYPES OF NOSTALGIA IN COMPUTER GAMES
The article is devoted to the problems of representation of nostalgia in computer games and offers a distinction between its three interrelated forms: retrotopic, aestheticizing, nostalgia for childhood and lost parental home. These forms are featured in the series of games «Fallout», «Second Life», and «World of Warships». The relevance of the study is associated with a wide controversy about nostalgia in the framework of modern memory studies. Further, it is proved that the communicative nature of media memory subordinates the cultural component (in its interpretation by J. Assman). Nostalgia in computer games differs significantly from nostalgia in cinema, which also actively uses repetition and emotional identification – it is less reflective and more oriented to affect. On the other hand, the temporal dimension of nostalgia in computer games seems to be more complex, not leading to presentism, but expanding the contingency or complex interweaving of past, present and future.
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