利用提取的眼睛眨眼长宽比跟踪俄罗斯方块表现的早期差异

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2023-10-13 DOI:10.1109/TG.2023.3324511
Gianluca Guglielmo;Michal Klincewicz;Elisabeth Huis in ‘t Veld;Pieter Spronck
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引用次数: 0

摘要

本研究旨在评估眨眼是否可用于区分在任天堂娱乐系统俄罗斯方块游戏中表现不同的玩家。为此,我们开发了一种最先进的方法,用于从眼球长宽比测量值中提取眨眼次数,该方法足够强大,可用于低档网络摄像头(如笔记本电脑上广泛使用的摄像头)收集的数据。我们的研究结果表明,在玩俄罗斯方块的第一分钟,每分钟眨眼率(blinks/m)明显下降。在根据游戏中的表现定义了三个熟练度组别(新手、中级和专家)后,我们发现专家级玩家在游戏的第一分钟内眨眼次数/米的下降幅度明显低于新手,这表明俄罗斯方块玩家的熟练度可以通过观察游戏初期阶段眼睛眨眼次数/米的变化来检测。在整个游戏过程中,都能观察到眨眼次数/米的差异,这支持了精通俄罗斯方块的玩家眨眼次数/米减少较少的一般结论,即使在玩难度较高的关卡时也是如此。最后,我们对这一效应以及我们的结果与游戏过程中的视觉认知工作量之间的关系进行了一些解释。
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Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks
This study aimed to evaluate if eye blinks can be used to discriminate players with different performance in a session of Nintendo Entertainment System Tetris . To that end, we developed a state-of-the-art method for blink extraction from eye aspect ratio measures, which is robust enough to be used with data collected by a low-grade webcam such as the ones widely available on laptop computers. Our results show a significant decrease in blink rate per minute (blinks/m) during the first minute of playing Tetris . After having defined three groups of proficiency based on in-game performance (novices, intermediates, and experts) we found out that expert players display a significantly lower decrease in blinks/m compared to novices during the first minute of gameplay, which shows that Tetris players’ proficiency can be detected by looking at eye blinks/m variations during the early phase of a game session. This difference in blinks/m is observed throughout the entire game session, which supports the general conclusion that proficient Tetris players have a lower decrease in blinks/m, even when playing more difficult levels. Finally, we offer some interpretations of this effect and the relationship that our results may have with the visual cognitive workload experienced during the gameplay.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
期刊最新文献
Table of Contents IEEE Computational Intelligence Society Information IEEE Transactions on Games Publication Information Large Language Models and Games: A Survey and Roadmap Investigating Efficiency of Free-For-All Models in a Matchmaking Context
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