光栅图形的两步填充算法

A. Distante, N. Veneziani
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引用次数: 0

摘要

提出了一种不规则多边形的填充算法。它被设计成在栅格模式下运行,并使用图形显示器的刷新存储器作为工作空间。该算法已在上位机上实现,但它可以很容易地在控制显示的微处理器内实现。根据预先分配的颜色代码,所有由封闭线勾勒的区域同时被阴影。
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A two-pass filling algorithm for raster graphics

An algorithm for filling irregular polygons is presented. It is designed to operate in raster mode and uses the refresh memory of a graphic display as working space. The algorithm has been implemented in a host computer but it can be implemented easily within the microprocessor controlling the display. All areas contoured by closed lines are shaded at the same time according to a preassigned color code.

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