Özge Nilay Yalçın, Sébastien Lallé, Cristina Conati
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The Impact of Intelligent Pedagogical Agents’ Interventions on Student Behavior and Performance in Open-Ended Game Design Environments
Research has shown that free-form Game-Design (GD) environments can be very effective in fostering Computational Thinking (CT) skills at a young age. However, some students can still need some guidance during the learning process due to the highly open-ended nature of these environments. Intelligent Pedagogical Agents (IPAs) can be used to provide personalized assistance in real-time to alleviate this challenge. This paper presents our results in evaluating such an agent deployed in a real-word free-form GD learning environment to foster CT in the early K-12 education, Unity-CT. We focus on the effect of repetition by comparing student behaviors between no intervention, 1-shot, and repeated intervention groups for two different errors that are known to be challenging in the online lessons of Unity-CT. Our findings showed that the agent was perceived very positively by the students and the repeated intervention showed promising results in terms of helping students make less errors and more correct behaviors, albeit only for one of the two target errors. Building from these results, we provide insights on how to provide IPA interventions in free-form GD environments.
期刊介绍:
The ACM Transactions on Interactive Intelligent Systems (TiiS) publishes papers on research concerning the design, realization, or evaluation of interactive systems that incorporate some form of machine intelligence. TIIS articles come from a wide range of research areas and communities. An article can take any of several complementary views of interactive intelligent systems, focusing on:
the intelligent technology,
the interaction of users with the system, or
both aspects at once.