{"title":"控制加权投票游戏通过删除或添加玩家,或不改变配额","authors":"Joanna Kaczmarek, Jörg Rothe","doi":"10.1007/s10472-023-09874-x","DOIUrl":null,"url":null,"abstract":"<div><p>Weighted voting games are a well-studied class of succinct simple games that can be used to model collective decision-making in, e.g., legislative bodies such as parliaments and shareholder voting. Power indices [1,2,3,4] are used to measure the influence of players in weighted voting games. In such games, it has been studied how a distinguished player’s power can be changed, e.g., by merging or splitting players (the latter is a.k.a. false-name manipulation) [5, 6], by changing the quota [7], or via structural control by adding or deleting players [8]. We continue the work on the structural control initiated by Rey and Rothe [8] by solving some of their open problems. In addition, we also modify their model to a more realistic setting in which the quota is indirectly changed during the addition or deletion of players (in a different sense than that of Zuckerman et al. [7] who manipulate the quota directly without changing the set of players), and we study the corresponding problems in terms of their computational complexity.</p></div>","PeriodicalId":7971,"journal":{"name":"Annals of Mathematics and Artificial Intelligence","volume":"92 3","pages":"631 - 669"},"PeriodicalIF":1.2000,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s10472-023-09874-x.pdf","citationCount":"0","resultStr":"{\"title\":\"Controlling weighted voting games by deleting or adding players with or without changing the quota\",\"authors\":\"Joanna Kaczmarek, Jörg Rothe\",\"doi\":\"10.1007/s10472-023-09874-x\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Weighted voting games are a well-studied class of succinct simple games that can be used to model collective decision-making in, e.g., legislative bodies such as parliaments and shareholder voting. Power indices [1,2,3,4] are used to measure the influence of players in weighted voting games. In such games, it has been studied how a distinguished player’s power can be changed, e.g., by merging or splitting players (the latter is a.k.a. false-name manipulation) [5, 6], by changing the quota [7], or via structural control by adding or deleting players [8]. We continue the work on the structural control initiated by Rey and Rothe [8] by solving some of their open problems. In addition, we also modify their model to a more realistic setting in which the quota is indirectly changed during the addition or deletion of players (in a different sense than that of Zuckerman et al. [7] who manipulate the quota directly without changing the set of players), and we study the corresponding problems in terms of their computational complexity.</p></div>\",\"PeriodicalId\":7971,\"journal\":{\"name\":\"Annals of Mathematics and Artificial Intelligence\",\"volume\":\"92 3\",\"pages\":\"631 - 669\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://link.springer.com/content/pdf/10.1007/s10472-023-09874-x.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Annals of Mathematics and Artificial Intelligence\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s10472-023-09874-x\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annals of Mathematics and Artificial Intelligence","FirstCategoryId":"94","ListUrlMain":"https://link.springer.com/article/10.1007/s10472-023-09874-x","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Controlling weighted voting games by deleting or adding players with or without changing the quota
Weighted voting games are a well-studied class of succinct simple games that can be used to model collective decision-making in, e.g., legislative bodies such as parliaments and shareholder voting. Power indices [1,2,3,4] are used to measure the influence of players in weighted voting games. In such games, it has been studied how a distinguished player’s power can be changed, e.g., by merging or splitting players (the latter is a.k.a. false-name manipulation) [5, 6], by changing the quota [7], or via structural control by adding or deleting players [8]. We continue the work on the structural control initiated by Rey and Rothe [8] by solving some of their open problems. In addition, we also modify their model to a more realistic setting in which the quota is indirectly changed during the addition or deletion of players (in a different sense than that of Zuckerman et al. [7] who manipulate the quota directly without changing the set of players), and we study the corresponding problems in terms of their computational complexity.
期刊介绍:
Annals of Mathematics and Artificial Intelligence presents a range of topics of concern to scholars applying quantitative, combinatorial, logical, algebraic and algorithmic methods to diverse areas of Artificial Intelligence, from decision support, automated deduction, and reasoning, to knowledge-based systems, machine learning, computer vision, robotics and planning.
The journal features collections of papers appearing either in volumes (400 pages) or in separate issues (100-300 pages), which focus on one topic and have one or more guest editors.
Annals of Mathematics and Artificial Intelligence hopes to influence the spawning of new areas of applied mathematics and strengthen the scientific underpinnings of Artificial Intelligence.