Laura Piispanen, Edward Morrell, Solip Park, Marcell Pfaffhauser, Annakaisa Kultima
{"title":"量子游戏的历史","authors":"Laura Piispanen, Edward Morrell, Solip Park, Marcell Pfaffhauser, Annakaisa Kultima","doi":"arxiv-2309.01525","DOIUrl":null,"url":null,"abstract":"In this paper, we explore the historical development of playable quantum\nphysics related games (\\textit{\\textbf{quantum games}}). For the purpose of\nthis examination, we have collected over 260 quantum games ranging from\ncommercial games, applied and serious games, and games that have been developed\nat quantum themed game jams and educational courses. We provide an overview of\nthe journey of quantum games across three dimensions: \\textit{the perceivable\ndimension of quantum physics, the dimension of scientific purposes, and the\ndimension of quantum technologies}. We then further reflect on the definition\nof quantum games and its implications. While motivations behind developing\nquantum games have typically been educational or academic, themes related to\nquantum physics have begun to be more broadly utilised across a range of\ncommercial games. In addition, as the availability of quantum computer hardware\nhas grown, entirely new variants of quantum games have emerged to take\nadvantage of these machines' inherent capabilities, \\textit{quantum computer\ngames}","PeriodicalId":501533,"journal":{"name":"arXiv - CS - General Literature","volume":"29 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The History of Quantum Games\",\"authors\":\"Laura Piispanen, Edward Morrell, Solip Park, Marcell Pfaffhauser, Annakaisa Kultima\",\"doi\":\"arxiv-2309.01525\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we explore the historical development of playable quantum\\nphysics related games (\\\\textit{\\\\textbf{quantum games}}). For the purpose of\\nthis examination, we have collected over 260 quantum games ranging from\\ncommercial games, applied and serious games, and games that have been developed\\nat quantum themed game jams and educational courses. We provide an overview of\\nthe journey of quantum games across three dimensions: \\\\textit{the perceivable\\ndimension of quantum physics, the dimension of scientific purposes, and the\\ndimension of quantum technologies}. We then further reflect on the definition\\nof quantum games and its implications. While motivations behind developing\\nquantum games have typically been educational or academic, themes related to\\nquantum physics have begun to be more broadly utilised across a range of\\ncommercial games. In addition, as the availability of quantum computer hardware\\nhas grown, entirely new variants of quantum games have emerged to take\\nadvantage of these machines' inherent capabilities, \\\\textit{quantum computer\\ngames}\",\"PeriodicalId\":501533,\"journal\":{\"name\":\"arXiv - CS - General Literature\",\"volume\":\"29 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"arXiv - CS - General Literature\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/arxiv-2309.01525\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - General Literature","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2309.01525","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we explore the historical development of playable quantum
physics related games (\textit{\textbf{quantum games}}). For the purpose of
this examination, we have collected over 260 quantum games ranging from
commercial games, applied and serious games, and games that have been developed
at quantum themed game jams and educational courses. We provide an overview of
the journey of quantum games across three dimensions: \textit{the perceivable
dimension of quantum physics, the dimension of scientific purposes, and the
dimension of quantum technologies}. We then further reflect on the definition
of quantum games and its implications. While motivations behind developing
quantum games have typically been educational or academic, themes related to
quantum physics have begun to be more broadly utilised across a range of
commercial games. In addition, as the availability of quantum computer hardware
has grown, entirely new variants of quantum games have emerged to take
advantage of these machines' inherent capabilities, \textit{quantum computer
games}