突尼斯阿拉伯语环境中的在线游戏和语言攻击

Q2 Arts and Humanities Lodz Papers in Pragmatics Pub Date : 2023-12-01 DOI:10.1515/lpp-2023-0014
Khouloud Boukhris
{"title":"突尼斯阿拉伯语环境中的在线游戏和语言攻击","authors":"Khouloud Boukhris","doi":"10.1515/lpp-2023-0014","DOIUrl":null,"url":null,"abstract":"Abstract This paper intends to examine the development of conflictual interactions, how they might be resolved, and the socio-cultural norms involved, by adopting an analytical framework in an online gaming context. The current paper was inspired by Kádár and Haugh’s framework as it enables me to investigate both the macro and micro aspects of (im)politeness. The study’s aim is to further examine how impoliteness, language aggression and conflict are realised in two online gaming platforms, namely Fortnite and PUBG Mobile. Thus, I will explore discursively how these phenomena are subjective in a Tunisian Arabic setting and discuss how participants reach their subjective perception of conflict in ways that do not always correspond to the supposed intentions of the ostensible offender. The results indicate that conflict is subjective as it is evaluated in different ways by different gamers and could be a result of a conflictual intention. The findings also reveal that conflict may also be created/ escalated as a result of a non-conflictual intention. Thus, this paper contributes to understanding of conflict, how impoliteness can lead to conflict and the various aspects of impoliteness/the perception of impoliteness.","PeriodicalId":39423,"journal":{"name":"Lodz Papers in Pragmatics","volume":"36 1","pages":"255 - 278"},"PeriodicalIF":0.0000,"publicationDate":"2023-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Online gaming and language aggression in a Tunisian Arabic context\",\"authors\":\"Khouloud Boukhris\",\"doi\":\"10.1515/lpp-2023-0014\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract This paper intends to examine the development of conflictual interactions, how they might be resolved, and the socio-cultural norms involved, by adopting an analytical framework in an online gaming context. The current paper was inspired by Kádár and Haugh’s framework as it enables me to investigate both the macro and micro aspects of (im)politeness. The study’s aim is to further examine how impoliteness, language aggression and conflict are realised in two online gaming platforms, namely Fortnite and PUBG Mobile. Thus, I will explore discursively how these phenomena are subjective in a Tunisian Arabic setting and discuss how participants reach their subjective perception of conflict in ways that do not always correspond to the supposed intentions of the ostensible offender. The results indicate that conflict is subjective as it is evaluated in different ways by different gamers and could be a result of a conflictual intention. The findings also reveal that conflict may also be created/ escalated as a result of a non-conflictual intention. Thus, this paper contributes to understanding of conflict, how impoliteness can lead to conflict and the various aspects of impoliteness/the perception of impoliteness.\",\"PeriodicalId\":39423,\"journal\":{\"name\":\"Lodz Papers in Pragmatics\",\"volume\":\"36 1\",\"pages\":\"255 - 278\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Lodz Papers in Pragmatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/lpp-2023-0014\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Lodz Papers in Pragmatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/lpp-2023-0014","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0

摘要

本文旨在通过采用在线游戏背景下的分析框架来研究冲突互动的发展、如何解决冲突以及所涉及的社会文化规范。目前的论文受到Kádár和Haugh的框架的启发,因为它使我能够研究(im)礼貌的宏观和微观方面。这项研究的目的是进一步研究在两个在线游戏平台,即《堡垒之夜》和《绝地求生》中,不礼貌、语言攻击和冲突是如何实现的。因此,我将探讨这些现象在突尼西亚阿拉伯情境下是如何主观的,并讨论参与者如何以不总是符合表面上冒犯者的假定意图的方式达成他们对冲突的主观感知。结果表明,冲突是主观的,因为不同的玩家会以不同的方式评估它,并且可能是冲突意图的结果。研究结果还表明,冲突也可能因非冲突意图而产生/升级。因此,本文有助于理解冲突,不礼貌如何导致冲突以及不礼貌的各个方面/不礼貌的感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Online gaming and language aggression in a Tunisian Arabic context
Abstract This paper intends to examine the development of conflictual interactions, how they might be resolved, and the socio-cultural norms involved, by adopting an analytical framework in an online gaming context. The current paper was inspired by Kádár and Haugh’s framework as it enables me to investigate both the macro and micro aspects of (im)politeness. The study’s aim is to further examine how impoliteness, language aggression and conflict are realised in two online gaming platforms, namely Fortnite and PUBG Mobile. Thus, I will explore discursively how these phenomena are subjective in a Tunisian Arabic setting and discuss how participants reach their subjective perception of conflict in ways that do not always correspond to the supposed intentions of the ostensible offender. The results indicate that conflict is subjective as it is evaluated in different ways by different gamers and could be a result of a conflictual intention. The findings also reveal that conflict may also be created/ escalated as a result of a non-conflictual intention. Thus, this paper contributes to understanding of conflict, how impoliteness can lead to conflict and the various aspects of impoliteness/the perception of impoliteness.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Lodz Papers in Pragmatics
Lodz Papers in Pragmatics Arts and Humanities-Language and Linguistics
CiteScore
1.10
自引率
0.00%
发文量
0
期刊最新文献
Writer and participant visibility in quantitative and qualitative research: a corpus-assisted study of human agent verbs in health science publications The most common graphicons in Mexican Spanish speaking WhatsApp communities composed of school parents Ecological discourse analysis and meaning interpretation of BBC news reports on 2019 Australian bushfires from the perspective of transitivity system A multimodal contrastive analysis of regulations and instructions during the COVID-19 lockdown in the context of the Island of Madeira and the United Kingdom Apology strategies in Tashelhit: linguistic realization and religious influence
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1