数字参与式预算编制的配置

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-12-19 DOI:10.1145/3635144
Victoria Palacin, Samantha McDonald, Pablo Aragón, Matti Nelimarkka
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引用次数: 0

摘要

参与式预算编制是一种民主创新,越来越多地得到数字平台的支持。与任何技术一样,参与式预算编制平台并非无价值或政治中立;它们的设计、配置和部署显示了各种假设,并配置了参与者的行为。为了了解会出现什么样的配置以及它们持有什么样的民主价值观,我们研究了西班牙、法国和芬兰的 31 个数字参与式预算案例。这些案例均由相同的技术平台 Decidim 支持,因此我们可以重点关注其配置的变化。我们研究了这些案例的数据,确定了 25 种不同的技术配置和 15 种参与式预算配置。我们在案例中观察到的配置显示了个人和社区对预期的国家-社会互动的假设,以及参与式预算编制的开放与管理方法。基于这些发现,我们强调了公民技术设计者所面临的两难境地:平台应在多大程度上开放配置和定制,平台设计应贯彻哪些政治价值观?
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Configurations of Digital Participatory Budgeting

Participatory budgeting is a democratic innovation increasingly supported by digital platforms. Like any technology, participatory budgeting platforms are not value-free or politically neutral; their design, configuration, and deployment display assumptions and configure participant behaviour. To understand what kinds of configurations occur and what kinds of democratic values they hold, we studied 31 digital participatory budgeting cases in Spain, France, and Finland. These cases were all supported by the same technical platform, Decidim, allowing us to focus on the variations in their configurations. We examined the data from these cases and identified 25 different technical configurations and 15 participatory budgeting configurations. The configurations observed in our cases exhibit individual and community-centred assumptions about expected state-society interactions, as well as open vs managerial approaches to participatory budgeting. Based on these findings, we highlight a dilemma for civic technology designers: to what degree should platforms be open to configuration and customisation, and which political values should be enforced by platform design?

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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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