{"title":"以实践为导向的现代学习倾向","authors":"ZuoYuan Liu, Akmatali Alimbekov, Sergey Glushkov, Lyazzat Ramazanova","doi":"10.13164/mendel.2023.2.155","DOIUrl":null,"url":null,"abstract":"Today, technology is changing quickly and apparently affects all parts of life. Compared to a few years ago, many things have changed, including thoughts, habits, social activities, and ways of life. Thus, this study determined the impact of virtual reality technologies as practice-oriented learning stimuli on the development of information competence and academic performance of future primary school teachers. One hundred eighteen students from the Pedagogy Faculty of the M. Utemisov West Kazakhstan University and 105 students from the Kyrgyz National University majoring in the same field were divided into two groups for the research. Respondents in the experimental group took virtual reality courses, and their progress was evaluated by contrasting their grades before and after the programme. Based on the preliminary analysis of the student's academic performance, it should be noted that most of them performed mediocrely. However, observations by tutors and teachers revealed that when classes were taught using virtual reality platforms such as EyeJack and CoSpaces Edu, students in the experimental group were more willing to participate in tasks and seminars. Furthermore, according to the results of Content Module 2, students in the experimental group performed significantly better than students in the control group in terms of their overall academic performance (p=4.187). The article's practical significance comes from considering how virtual reality technologies might enhance Kazakhstan's and Kyrgyzstan's educational systems.","PeriodicalId":38293,"journal":{"name":"Mendel","volume":"114 25","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Modern Tendency to Practice-Oriented Learning\",\"authors\":\"ZuoYuan Liu, Akmatali Alimbekov, Sergey Glushkov, Lyazzat Ramazanova\",\"doi\":\"10.13164/mendel.2023.2.155\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Today, technology is changing quickly and apparently affects all parts of life. Compared to a few years ago, many things have changed, including thoughts, habits, social activities, and ways of life. Thus, this study determined the impact of virtual reality technologies as practice-oriented learning stimuli on the development of information competence and academic performance of future primary school teachers. One hundred eighteen students from the Pedagogy Faculty of the M. Utemisov West Kazakhstan University and 105 students from the Kyrgyz National University majoring in the same field were divided into two groups for the research. Respondents in the experimental group took virtual reality courses, and their progress was evaluated by contrasting their grades before and after the programme. Based on the preliminary analysis of the student's academic performance, it should be noted that most of them performed mediocrely. However, observations by tutors and teachers revealed that when classes were taught using virtual reality platforms such as EyeJack and CoSpaces Edu, students in the experimental group were more willing to participate in tasks and seminars. Furthermore, according to the results of Content Module 2, students in the experimental group performed significantly better than students in the control group in terms of their overall academic performance (p=4.187). The article's practical significance comes from considering how virtual reality technologies might enhance Kazakhstan's and Kyrgyzstan's educational systems.\",\"PeriodicalId\":38293,\"journal\":{\"name\":\"Mendel\",\"volume\":\"114 25\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mendel\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.13164/mendel.2023.2.155\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mendel","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.13164/mendel.2023.2.155","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
如今,技术日新月异,显然已影响到生活的方方面面。与几年前相比,许多东西都发生了变化,包括思想、习惯、社会活动和生活方式。因此,本研究确定了虚拟现实技术作为以实践为导向的学习刺激对未来小学教师的信息能力发展和学习成绩的影响。来自 M. Utemisov 西哈萨克斯坦大学教育系的 118 名学生和来自吉尔吉斯国立大学同一专业的 105 名学生被分为两组进行研究。实验组的受访者参加了虚拟现实课程,并通过对比课程前后的成绩来评估他们的进步。根据对学生学习成绩的初步分析,应该说他们中的大多数人成绩一般。然而,辅导员和教师的观察显示,在使用 EyeJack 和 CoSpaces Edu 等虚拟现实平台授课时,实验组的学生更愿意参与任务和研讨会。此外,根据内容模块 2 的结果,实验组学生的总体学习成绩明显优于对照组学生(P=4.187)。这篇文章的实际意义来自于对虚拟现实技术如何加强哈萨克斯坦和吉尔吉斯斯坦教育系统的思考。
Today, technology is changing quickly and apparently affects all parts of life. Compared to a few years ago, many things have changed, including thoughts, habits, social activities, and ways of life. Thus, this study determined the impact of virtual reality technologies as practice-oriented learning stimuli on the development of information competence and academic performance of future primary school teachers. One hundred eighteen students from the Pedagogy Faculty of the M. Utemisov West Kazakhstan University and 105 students from the Kyrgyz National University majoring in the same field were divided into two groups for the research. Respondents in the experimental group took virtual reality courses, and their progress was evaluated by contrasting their grades before and after the programme. Based on the preliminary analysis of the student's academic performance, it should be noted that most of them performed mediocrely. However, observations by tutors and teachers revealed that when classes were taught using virtual reality platforms such as EyeJack and CoSpaces Edu, students in the experimental group were more willing to participate in tasks and seminars. Furthermore, according to the results of Content Module 2, students in the experimental group performed significantly better than students in the control group in terms of their overall academic performance (p=4.187). The article's practical significance comes from considering how virtual reality technologies might enhance Kazakhstan's and Kyrgyzstan's educational systems.