游戏时间到通过体育游戏化改善基本心理需求和促进积极行为

IF 2.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH European Physical Education Review Pub Date : 2023-12-19 DOI:10.1177/1356336x231217404
V. Sotos-Martínez, J. Tortosa-Martínez, Salvador Baena-Morales, Alberto Ferriz-Valero
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引用次数: 0

摘要

学生对体育课的积极性是提高儿童体育活动(PA)水平的关键因素。为了提高体育课的积极性,需要新的教学技巧,如游戏化。本研究从学生和教师的角度出发,探讨了体育课游戏化对小学生基本心理需求(BPNs)和积极行为等动机相关变量的潜在影响。共有 9 名教师和 506 名小学生参与了这项研究:250 人来自游戏化小组,256 人来自对照组。学生们填写了 "课堂上的 BPNs 量表",以测量三种 BPNs(自主性、能力和相关性)。此外,还通过绘画、教师日记和焦点小组对学生和教师的看法、情感和行为进行了分析和分类。与对照组相比,游戏化小组在自主性(p < 0.001)、能力(p < 0.001)和亲和力(p < 0.001)这三个 BPN 方面都有所改善。定性研究结果表明,学生的积极性、参与度和合作行为明显提高。学生还报告了尊重、拒绝蔑视和骚扰等价值观。简而言之,与非游戏化的体育课相比,游戏化与小学生的所有 BPNs 和积极行为的增加有关。
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It's game time: Improving basic psychological needs and promoting positive behaviours through gamification in physical education
Student's motivation towards physical education (PE) classes is a key factor for increasing physical activity (PA) levels in children. In order to increase motivation in PE, new teaching techniques are needed, such as gamification. This study examines the potential influence of gamification in PE classes on motivation-related variables such as basic psychological needs (BPNs) and positive behaviours in primary school students, considering the perceptions of students and teachers. A total of nine teachers and 506 primary students participated in this study: 250 from a gamified group and 256 from a control group. The students filled in the BPNs in the Classroom Scale in order to measure three BPNs (autonomy, competence and relatedness). In addition, the perceptions, feelings, and behaviours of the students and teachers were analysed and classified through drawings, teacher's diaries, and focus groups. An improvement in the three BPNs, namely autonomy ( p < 0.001), competence ( p < 0.001) and relatedness ( p < 0.001), was observed for the gamified group compared to the control group. The qualitative findings showed a perceived increase in student motivation, participation, and cooperation behaviours. Students also reported values such as respect, and rejection of contempt and harassment. In short, gamification was associated with an increase in all BPNs and positive behaviours in primary school students in gamified PE classes compared to non-gamified classes.
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来源期刊
European Physical Education Review
European Physical Education Review EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
7.60
自引率
5.90%
发文量
33
期刊介绍: - Multidisciplinary Approaches: European Physical Education Review brings together contributions from a wide range of disciplines across the natural and social sciences and humanities. It includes theoretical and research-based articles and occasionally devotes Special Issues to major topics and themes within the field. - International Coverage: European Physical Education Review publishes contributions from Europe and all regions of the world, promoting international communication among scholars and professionals.
期刊最新文献
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