基于 Unity3D 的塔防游戏设计

Shuohan Chen
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摘要

当今社会,随着计算机技术的飞速发展,个人电脑已经融入了我们的生活,电脑游戏也成为了人们的一种娱乐方式。其中,塔防游戏作为策略游戏的一个分支,也受到了广大玩家的喜爱。在电脑游戏下载平台,如 Steam 的下载列表中,也可以看到各种优秀的塔防游戏赫然在列,如《布隆 TD》、《植物大战僵尸》等。然而,近年来,大多数塔防游戏缺乏创新,关卡玩法单调。玩家开始厌倦经典塔防游戏的玩法,其受欢迎程度也开始下降。为了解决这一问题,本文基于 Unity3D 游戏引擎,结合 UGC 和 RTS 游戏的特点,对经典塔防游戏进行了一些创新。根据实际需要,开发了一款名为 "部落崛起 "的塔防游戏。本文的主要工作是对游戏进行分析和设计,实现游戏中三个场景和各个界面之间的切换,解决如何建造建筑、如何防御建筑、如何部署和移动士兵以及如何攻击、如何生成、收集和消耗资源等问题,完成游戏的调试和测试,总结开发过程并对如何改进游戏进行展望。
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Tower Defense Game Design based on Unity3D
In today's society, with the rapid development of computer technology, personal computers have been integrated into our lives, and computer games have become a way of entertainment for people. Among them, tower defense games, as a branch of strategy games, have also been loved by the majority of players. On the computer game download platform, such as Steam's download list, you can also see all kinds of excellent tower defense games listed, such as “Bloom TD” and “Plants vs. Zombies”. However, in recent years, most tower defense games lack innovation, and the level game play is monotonous. Players are beginning to get tired of the gameplay of classic tower defense games, and their popularity has begun to decline. In order to solve this problem, this article is based on the Unity3D game engine, combined with the characteristics of UGC and RTS games, and made some innovations to the classic tower defense games. According to the actual needs, a tower defense game called “The Rise of The Tribes” was developed. The main work of this paper is to analyze and design The game, realize The switching between The three scenes in The game and each interface, and solve how to build buildings, how to defend defensive buildings, and how to deploy and move soldiers and attack, how to generate, collect and consume resources, completed The debugging and testing of The game, summarized the development process and made an outlook on how to improve the game.
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