基于可变渲染的动态海洋反演建模

IF 17.3 3区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computational Visual Media Pub Date : 2024-01-03 DOI:10.1007/s41095-023-0338-4
Xueguang Xie, Yang Gao, Fei Hou, Aimin Hao, Hong Qin
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引用次数: 0

摘要

学习和推断捕捉到的二维场景的底层运动模式,然后重新创建与真实世界自然现象一致的动态演化,这对图形和动画制作具有很高的吸引力。为了弥合虚拟环境与真实环境之间的技术差距,我们重点研究了视觉上一致且属性可验证的海洋的反向建模和重建,利用深度学习和可微分物理学的优势,以自我监督的方式学习几何并构成波浪。首先,我们使用两个网络推断分层几何,并通过可微分渲染器进行优化。我们通过一个配备可微分海洋模型的网络,从推断出的几何图形序列中提取波浪成分。然后,就可以利用重建的波浪成分来演化海洋动力学。通过大量实验,我们验证了我们的新方法在几何重建和波浪估算方面都取得了令人满意的结果。此外,新框架还具有反建模潜力,可促进大量图形应用,如快速制作物理上精确的场景动画,以及在真实海洋场景指导下进行编辑。
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Dynamic ocean inverse modeling based on differentiable rendering

Learning and inferring underlying motion patterns of captured 2D scenes and then re-creating dynamic evolution consistent with the real-world natural phenomena have high appeal for graphics and animation. To bridge the technical gap between virtual and real environments, we focus on the inverse modeling and reconstruction of visually consistent and property-verifiable oceans, taking advantage of deep learning and differentiable physics to learn geometry and constitute waves in a self-supervised manner. First, we infer hierarchical geometry using two networks, which are optimized via the differentiable renderer. We extract wave components from the sequence of inferred geometry through a network equipped with a differentiable ocean model. Then, ocean dynamics can be evolved using the reconstructed wave components. Through extensive experiments, we verify that our new method yields satisfactory results for both geometry reconstruction and wave estimation. Moreover, the new framework has the inverse modeling potential to facilitate a host of graphics applications, such as the rapid production of physically accurate scene animation and editing guided by real ocean scenes.

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来源期刊
Computational Visual Media
Computational Visual Media Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
16.90
自引率
5.80%
发文量
243
审稿时长
6 weeks
期刊介绍: Computational Visual Media is a peer-reviewed open access journal. It publishes original high-quality research papers and significant review articles on novel ideas, methods, and systems relevant to visual media. Computational Visual Media publishes articles that focus on, but are not limited to, the following areas: • Editing and composition of visual media • Geometric computing for images and video • Geometry modeling and processing • Machine learning for visual media • Physically based animation • Realistic rendering • Recognition and understanding of visual media • Visual computing for robotics • Visualization and visual analytics Other interdisciplinary research into visual media that combines aspects of computer graphics, computer vision, image and video processing, geometric computing, and machine learning is also within the journal''s scope. This is an open access journal, published quarterly by Tsinghua University Press and Springer. The open access fees (article-processing charges) are fully sponsored by Tsinghua University, China. Authors can publish in the journal without any additional charges.
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