{"title":"从 Voronoi 单元设计随机和确定性分形表面","authors":"Javier Rodríguez-Cuadrado, Jesús San Martín","doi":"10.1016/j.cad.2024.103674","DOIUrl":null,"url":null,"abstract":"<div><p>We show a fractal surface generation method that, unlike other methods, generates both random and deterministic fractals that model natural and architectural elements. The method starts with a succession of sets of sites, which determine, by means of a metric, a succession of Voronoi tessellations of the region where the fractal is defined. For each element of the tessellation sequence we define a tessellation function which depends on each tile. This generates a succession of tessellation functions that will be the parameter of the same seed function. Finally, the fractal is generated by a weighted sum of the seed function evaluated on each value of the succession of parameters. If the sites used to generate the Voronoi tessellation are random, natural elements such as mountains, craters, lakes, etc. are generated; if they are deterministic, architectural and decorative elements are generated. In addition, the designers can control the morphology of the generated fractal by simply varying the metric.</p></div>","PeriodicalId":50632,"journal":{"name":"Computer-Aided Design","volume":"169 ","pages":"Article 103674"},"PeriodicalIF":3.0000,"publicationDate":"2024-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0010448524000010/pdfft?md5=ffab08fc7f5875f44d04332eb25e4c63&pid=1-s2.0-S0010448524000010-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Design of Random and Deterministic Fractal Surfaces from Voronoi Cells\",\"authors\":\"Javier Rodríguez-Cuadrado, Jesús San Martín\",\"doi\":\"10.1016/j.cad.2024.103674\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>We show a fractal surface generation method that, unlike other methods, generates both random and deterministic fractals that model natural and architectural elements. The method starts with a succession of sets of sites, which determine, by means of a metric, a succession of Voronoi tessellations of the region where the fractal is defined. For each element of the tessellation sequence we define a tessellation function which depends on each tile. This generates a succession of tessellation functions that will be the parameter of the same seed function. Finally, the fractal is generated by a weighted sum of the seed function evaluated on each value of the succession of parameters. If the sites used to generate the Voronoi tessellation are random, natural elements such as mountains, craters, lakes, etc. are generated; if they are deterministic, architectural and decorative elements are generated. In addition, the designers can control the morphology of the generated fractal by simply varying the metric.</p></div>\",\"PeriodicalId\":50632,\"journal\":{\"name\":\"Computer-Aided Design\",\"volume\":\"169 \",\"pages\":\"Article 103674\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2024-01-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S0010448524000010/pdfft?md5=ffab08fc7f5875f44d04332eb25e4c63&pid=1-s2.0-S0010448524000010-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer-Aided Design\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0010448524000010\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer-Aided Design","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010448524000010","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Design of Random and Deterministic Fractal Surfaces from Voronoi Cells
We show a fractal surface generation method that, unlike other methods, generates both random and deterministic fractals that model natural and architectural elements. The method starts with a succession of sets of sites, which determine, by means of a metric, a succession of Voronoi tessellations of the region where the fractal is defined. For each element of the tessellation sequence we define a tessellation function which depends on each tile. This generates a succession of tessellation functions that will be the parameter of the same seed function. Finally, the fractal is generated by a weighted sum of the seed function evaluated on each value of the succession of parameters. If the sites used to generate the Voronoi tessellation are random, natural elements such as mountains, craters, lakes, etc. are generated; if they are deterministic, architectural and decorative elements are generated. In addition, the designers can control the morphology of the generated fractal by simply varying the metric.
期刊介绍:
Computer-Aided Design is a leading international journal that provides academia and industry with key papers on research and developments in the application of computers to design.
Computer-Aided Design invites papers reporting new research, as well as novel or particularly significant applications, within a wide range of topics, spanning all stages of design process from concept creation to manufacture and beyond.