游戏化 Python 编程对小学生计算思维能力的影响:性别差异分析

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Journal of Educational Computing Research Pub Date : 2023-12-29 DOI:10.1177/07356331231225269
Lihui Sun, Junjie Liu
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引用次数: 0

摘要

计算思维(CT)作为一种面向未来的新素养,已在基础教育阶段受到关注。图形化编程是培养小学生计算思维的常用方法,但这种拖放式编程可能会削弱学生对编程的抽象概念和代码逻辑的理解。基于文本的编程方法可以解决图形编程所面临的问题,但很少有研究探讨基于文本的编程对计算机辅助学习的影响。因此,我们对 98 名六年级学生进行了一项准实验研究,探讨游戏化 Python 编程对 CT 的影响。研究结果表明,实验组学生的计算机辅助学习技能以及计算机辅助学习子技能中的抽象与分解、模式识别和评价能力明显高于对照组。此外,我们还发现游戏化 Python 编程使男生和女生的 CT 技能达到了相同的水平。然而,在计算机辅助技能方面,我们发现游戏化 Python 编程更有利于培养男生的模式识别和评价技能,以及女生的抽象和分解技能。这证明了游戏化 Python 编程在提高小学生 CT 技能方面的有效性,同时明确了性别的影响,丰富了文本编程领域的研究。
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Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender
Computational thinking (CT), as a new future-oriented literacy, has gained attention at the basic education level. Graphical programming is the common way to develop CT in primary students, but this drag-and-drop programming may weaken students’ understanding of programming’s abstract concepts and code logic. Text-based programming approaches can solve the problems faced by graphical programming, but few studies have explored the impact of text-based programming on CT. Therefore, we conducted a quasi-experimental study with 98 6th graders to explore the impact of gamified Python programming on CT. The findings showed that CT skills, as well as abstraction and decomposition, pattern recognition and evaluation in CT sub-skills, were significantly higher with students in the experimental group than in the control group. Furthermore, we found that gamified Python programming enabled boys and girls to reach the same level of CT skills. However, in terms of CT sub-skills, we found that gamified Python programming was more beneficial to the development of pattern recognition and evaluation skills for boys and abstraction and decomposition skills for girls. This demonstrated the effectiveness of gamified Python programming to improve primary students’ CT skills while clarifying the impact of gender and enriching research in the field of text-based programming.
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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