{"title":"基于多媒体的 Scout Semaphore 代码学习移动应用程序","authors":"Anabella Giuseppe, Michael Tonghayo","doi":"10.61487/jiste.v1i4.47","DOIUrl":null,"url":null,"abstract":"This research aims to analyze how to design a mobile application that can present information about multimedia-based learning that is easy to understand and use for students. The data collection methodology used is a literature study. Making applications based on storyboards, flowcharts, navigation structures, or object diagrams originating from the design stage. All multimedia objects or elements are created and combined into a single application. At this stage, we use software such as Adobe Flash CS4, Adobe Device Central CS4, Adobe Photoshop CS2, and Adobe Audition 1.5. The author provides testing, which was carried out in 2 stages: the first stage was carried out in the emulator environment, and the second stage was applied to the actual device, namely cellphone media. Based on research results, it shows that with a busy level of routine and high mobility, cellphones are a complex and sophisticated technological device, inseparable from everyday life because, apart from being a communication tool, they also have multimedia features that can be used to help implement methods. learning. It becomes easier for users to learn lessons outside of study hours. The use of Flash Lite makes this multimedia-based mobile application more interesting and interactive.","PeriodicalId":504305,"journal":{"name":"Journal of Information System, Technology and Engineering","volume":"10 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Multimedia-Based Scout Semaphore Code Learning Mobile Application\",\"authors\":\"Anabella Giuseppe, Michael Tonghayo\",\"doi\":\"10.61487/jiste.v1i4.47\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research aims to analyze how to design a mobile application that can present information about multimedia-based learning that is easy to understand and use for students. The data collection methodology used is a literature study. Making applications based on storyboards, flowcharts, navigation structures, or object diagrams originating from the design stage. All multimedia objects or elements are created and combined into a single application. At this stage, we use software such as Adobe Flash CS4, Adobe Device Central CS4, Adobe Photoshop CS2, and Adobe Audition 1.5. The author provides testing, which was carried out in 2 stages: the first stage was carried out in the emulator environment, and the second stage was applied to the actual device, namely cellphone media. Based on research results, it shows that with a busy level of routine and high mobility, cellphones are a complex and sophisticated technological device, inseparable from everyday life because, apart from being a communication tool, they also have multimedia features that can be used to help implement methods. learning. It becomes easier for users to learn lessons outside of study hours. The use of Flash Lite makes this multimedia-based mobile application more interesting and interactive.\",\"PeriodicalId\":504305,\"journal\":{\"name\":\"Journal of Information System, Technology and Engineering\",\"volume\":\"10 4\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Information System, Technology and Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.61487/jiste.v1i4.47\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Information System, Technology and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.61487/jiste.v1i4.47","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在分析如何设计一款移动应用程序,以展示基于多媒体的学习信息,并使学生易于理解和使用。采用的数据收集方法是文献研究。基于故事板、流程图、导航结构或源于设计阶段的对象图制作应用程序。创建所有多媒体对象或元素,并将其组合成一个应用程序。在这一阶段,我们使用 Adobe Flash CS4、Adobe Device Central CS4、Adobe Photoshop CS2 和 Adobe Audition 1.5 等软件。作者提供了测试,测试分两个阶段进行:第一阶段在模拟器环境中进行,第二阶段应用于实际设备,即手机媒体。研究结果表明,手机日常工作繁忙,移动性强,是一种复杂而精密的技术设备,与日常生活密不可分,因为手机除了是通讯工具外,还具有多媒体功能,可以用来帮助实施学习方法。用户在学习时间之外学习课程变得更加容易。Flash Lite 的使用使这个基于多媒体的移动应用程序更加有趣和互动。
Multimedia-Based Scout Semaphore Code Learning Mobile Application
This research aims to analyze how to design a mobile application that can present information about multimedia-based learning that is easy to understand and use for students. The data collection methodology used is a literature study. Making applications based on storyboards, flowcharts, navigation structures, or object diagrams originating from the design stage. All multimedia objects or elements are created and combined into a single application. At this stage, we use software such as Adobe Flash CS4, Adobe Device Central CS4, Adobe Photoshop CS2, and Adobe Audition 1.5. The author provides testing, which was carried out in 2 stages: the first stage was carried out in the emulator environment, and the second stage was applied to the actual device, namely cellphone media. Based on research results, it shows that with a busy level of routine and high mobility, cellphones are a complex and sophisticated technological device, inseparable from everyday life because, apart from being a communication tool, they also have multimedia features that can be used to help implement methods. learning. It becomes easier for users to learn lessons outside of study hours. The use of Flash Lite makes this multimedia-based mobile application more interesting and interactive.