虚拟人群场景中的触觉反馈改善了情绪反应

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2023-11-28 DOI:10.3389/frvir.2023.1242587
R. K. Venkatesan, Domna Banakou, Mel Slater, Manivannan M.
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引用次数: 0

摘要

研究表明,将触觉技术融入虚拟环境可以提高感官保真度,并提供强大的沉浸式体验。然而,目前有关虚拟互动中触觉技术的研究主要集中在一对一的场景中,而对大型虚拟聚会中的动觉触觉互动研究还很不够。本研究旨在探讨在拥挤的虚拟现实(VR)场景中,动觉触觉对激发情感反应的影响。具体来说,我们研究了触觉反馈的类型或质量对积极和消极情绪感知的影响。我们设计并开发了不同组合的触觉和扭矩反馈设备,并评估了它们对情绪反应的影响。为此,我们探索了触觉反馈设备的不同组合,包括 "无触觉"、提供触觉提示的 "触觉刺激 "和提供触觉和扭矩提示的 "触觉刺激",并结合两个沉浸式 360 度视频人群场景,即 "休闲人群 "和 "攻击性人群"。研究结果表明,在拥挤的 VR 场景中,不同类型或质量的触觉反馈会引起不同的情绪反应。在这两种虚拟场景中,参与者都表示触觉刺激会增加他们的紧张程度,而触觉刺激和触觉反馈则与交互过程中的愉悦感和舒适感呈负相关。此外,我们还观察到,与触觉刺激相比,触觉刺激增强了参与者的真实触摸感。触觉刺激 "条件对参与者对人群的认同感产生了最积极的影响。
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Haptic feedback in a virtual crowd scenario improves the emotional response
Research has shown that incorporating haptics into virtual environments can increase sensory fidelity and provide powerful and immersive experiences. However, current studies on haptics in virtual interactions primarily focus on one-on-one scenarios, while kinesthetic haptic interactions in large virtual gatherings are underexplored. This study aims to investigate the impact of kinesthetic haptics on eliciting emotional responses within crowded virtual reality (VR) scenarios. Specifically, we examine the influence of type or quality of the haptic feedback on the perception of positive and negative emotions. We designed and developed different combinations of tactile and torque feedback devices and evaluated their effects on emotional responses. To achieve this, we explored different combinations of haptic feedback devices, including “No Haptic,” “Tactile Stimulus” delivering tactile cues, and “Haptic Stimulus” delivering tactile and torque cues, in combination with two immersive 360-degree video crowd scenarios, namely, “Casual Crowd” and “Aggressive Crowd.” The results suggest that varying the type or quality of haptic feedback can evoke different emotional responses in crowded VR scenarios. Participants reported increased levels of nervousness with Haptic Stimulus in both virtual scenarios, while both Tactile Stimulus and Haptic Stimulus were negatively associated with pleasantness and comfort during the interaction. Additionally, we observed that participants’ sense of touch being real was enhanced in Haptic Stimulus compared to Tactile Stimulus. The “Haptic Stimulus” condition had the most positive influence on participants’ sense of identification with the crowd.
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
期刊最新文献
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