{"title":"互动性、沉浸感和愉悦感对减压和情绪管理的叠加效应:关于游戏和虚拟现实的随机对照研究。","authors":"Mehmet Kosa, M. Johnson-Glenberg","doi":"10.1037/ppm0000512","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":29936,"journal":{"name":"Psychology of Popular Media","volume":"540 1","pages":""},"PeriodicalIF":2.1000,"publicationDate":"2023-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality.\",\"authors\":\"Mehmet Kosa, M. Johnson-Glenberg\",\"doi\":\"10.1037/ppm0000512\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":29936,\"journal\":{\"name\":\"Psychology of Popular Media\",\"volume\":\"540 1\",\"pages\":\"\"},\"PeriodicalIF\":2.1000,\"publicationDate\":\"2023-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Psychology of Popular Media\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1037/ppm0000512\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychology of Popular Media","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1037/ppm0000512","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality.