{"title":"CogniChallenge:用于认知和社会心理康复的多人严肃游戏平台","authors":"Eliana Silva, Ricardo Lopes, Luís Paulo Reis","doi":"10.17083/ijsg.v10i4.646","DOIUrl":null,"url":null,"abstract":"Information and communication technologies, such as serious games, have contributed to addressing the gaps in cognitive rehabilitation for individuals with acquired brain injury (ABI), particularly in the context of the COVID-19 pandemic. Although there are effective software programs and games available for cognitive rehabilitation, they have certain limitations. Most current programs have difficulties to adapt to individual performance, a critical factor in promoting neuroplasticity. Additionally, these programs typically only offer single-player modes. However, patients experience difficulties in social interactions leading to social isolation. To overcome these limitations, we propose a novel platform called CogniChallenge. It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. This platform facilitates engagement with other patients, family members, caregivers, and virtual agents that simulate human interaction. CogniChallenge consists of three games based on activities of daily life and incorporates a multi-agent game balance system. Future research endeavors will focus on evaluating the usability and gameplay experience of CogniChallenge among healthcare professionals and individuals with ABI. By proposing this innovative platform, we intend to contribute to expanding the application of serious games and their potential to solve problems and limitations in the specific field of cognitive rehabilitation.","PeriodicalId":196187,"journal":{"name":"Int. J. Serious Games","volume":"14 1","pages":"3-16"},"PeriodicalIF":0.0000,"publicationDate":"2023-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"CogniChallenge: Multiplayer serious games' platform for cognitive and psychosocial rehabilitation\",\"authors\":\"Eliana Silva, Ricardo Lopes, Luís Paulo Reis\",\"doi\":\"10.17083/ijsg.v10i4.646\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Information and communication technologies, such as serious games, have contributed to addressing the gaps in cognitive rehabilitation for individuals with acquired brain injury (ABI), particularly in the context of the COVID-19 pandemic. Although there are effective software programs and games available for cognitive rehabilitation, they have certain limitations. Most current programs have difficulties to adapt to individual performance, a critical factor in promoting neuroplasticity. Additionally, these programs typically only offer single-player modes. However, patients experience difficulties in social interactions leading to social isolation. To overcome these limitations, we propose a novel platform called CogniChallenge. It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. This platform facilitates engagement with other patients, family members, caregivers, and virtual agents that simulate human interaction. CogniChallenge consists of three games based on activities of daily life and incorporates a multi-agent game balance system. Future research endeavors will focus on evaluating the usability and gameplay experience of CogniChallenge among healthcare professionals and individuals with ABI. By proposing this innovative platform, we intend to contribute to expanding the application of serious games and their potential to solve problems and limitations in the specific field of cognitive rehabilitation.\",\"PeriodicalId\":196187,\"journal\":{\"name\":\"Int. J. Serious Games\",\"volume\":\"14 1\",\"pages\":\"3-16\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-11-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Int. J. Serious Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17083/ijsg.v10i4.646\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Serious Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17083/ijsg.v10i4.646","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
信息和通信技术(如严肃游戏)有助于弥补后天性脑损伤(ABI)患者认知康复方面的不足,尤其是在 COVID-19 大流行的背景下。虽然目前有一些有效的认知康复软件程序和游戏,但它们都有一定的局限性。目前大多数程序难以适应个人表现,而这正是促进神经可塑性的关键因素。此外,这些程序通常只提供单人游戏模式。然而,患者在社交互动中会遇到困难,导致社交孤立。为了克服这些局限性,我们提出了一个名为 "CogniChallenge "的新型平台。它引入了为认知和心理康复设计的多人严肃游戏,提供竞争和合作游戏模式。该平台可促进与其他患者、家庭成员、护理人员以及模拟人类互动的虚拟代理之间的互动。CogniChallenge 包含三个基于日常生活活动的游戏,并结合了多代理游戏平衡系统。未来的研究工作将侧重于评估 CogniChallenge 在医护人员和有 ABI 的个人中的可用性和游戏体验。通过提出这一创新平台,我们打算为扩大严肃游戏的应用及其解决认知康复这一特定领域的问题和局限性的潜力做出贡献。
CogniChallenge: Multiplayer serious games' platform for cognitive and psychosocial rehabilitation
Information and communication technologies, such as serious games, have contributed to addressing the gaps in cognitive rehabilitation for individuals with acquired brain injury (ABI), particularly in the context of the COVID-19 pandemic. Although there are effective software programs and games available for cognitive rehabilitation, they have certain limitations. Most current programs have difficulties to adapt to individual performance, a critical factor in promoting neuroplasticity. Additionally, these programs typically only offer single-player modes. However, patients experience difficulties in social interactions leading to social isolation. To overcome these limitations, we propose a novel platform called CogniChallenge. It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. This platform facilitates engagement with other patients, family members, caregivers, and virtual agents that simulate human interaction. CogniChallenge consists of three games based on activities of daily life and incorporates a multi-agent game balance system. Future research endeavors will focus on evaluating the usability and gameplay experience of CogniChallenge among healthcare professionals and individuals with ABI. By proposing this innovative platform, we intend to contribute to expanding the application of serious games and their potential to solve problems and limitations in the specific field of cognitive rehabilitation.