基于模糊集的 360 度视频教育性严肃游戏模型

IF 1.7 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING International Journal of Computer Games Technology Pub Date : 2023-11-16 DOI:10.1155/2023/4960452
Zildomar Carlos Felix, L. S. Machado, Rodrigo Pinheiro de Toledo Vianna, Ronei Marcos de Moraes
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引用次数: 0

摘要

目前,360° 视频与虚拟现实(VR)技术在教育领域的结合使用已被视为一个前景广阔的研究领域。然而,目前不仅缺乏能实施此类资源的严肃教育游戏(ESG),而且也缺乏能增强玩家体验和评估玩家表现的模型。本作品介绍了一种 360° 视频严肃教育游戏决策模型。该模型是利用人工智能(AI)技术开发的,目的是根据玩家的体验和表现评估,利用沉浸机制和教学强化策略提高玩家的学习效果。该模型被集成到 SG《潘多拉之谜》中,以评估其效率。该游戏由 52 名年龄在 13 至 63 岁之间的参与者进行了评估(中=33.55,小=12.14)。结果显示,模型根据玩家在 360° 视频中的探索情况对其最终表现进行了调整。这种调整可以识别出有学习困难的选手,并建议加强教学以提高学习效果。此外,还可以验证,如果不使用决策模型,玩家在没有对该主题的最低预期知识的情况下也能赢得游戏。
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A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Currently, the use of 360° videos combined with virtual reality (VR) techniques in the educational context has been considered a promising field of research. However, there is still a shortage not only of educational serious games (ESG) that implement such resources but also of models that can enhance the player’s experience and evaluate their performance. This work presents a decision model for SGE with 360° videos. The model was developed from artificial intelligence (AI) techniques with the aim of enhancing the player’s learning using immersion mechanisms and pedagogical reinforcement strategies based on the player’s experience and performance evaluation. The model was integrated into the SG The Mystery of Pandora to evaluate its efficiency. The game was evaluated with a sample of 52 participants aged between 13 and 63 ( M = 33.55 , SD = 12.14 ). The results showed adjustments made by the model in the final performance of the players based on their exploration in the 360° videos. Such adjustments allowed identifying players with learning difficulties and recommending pedagogical reinforcement to enhance learning. It was also possible to verify that players would win the game without the minimum knowledge expected about the subject if the decision model was not used.
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来源期刊
International Journal of Computer Games Technology
International Journal of Computer Games Technology COMPUTER SCIENCE, SOFTWARE ENGINEERING-
CiteScore
3.20
自引率
0.00%
发文量
6
审稿时长
18 weeks
期刊最新文献
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