{"title":"使用基于安卓的构造 2 设计冒险游戏 Baper (abah super)","authors":"Saepul Mahri, Dadan Zaliluddin","doi":"10.31949/stima.v7i0.856","DOIUrl":null,"url":null,"abstract":"Culture is formed from many complex elements, including religious, political, customary, linguistic, tool-related, clothing, architectural, and artistic systems. According to the theory proposed by E.B. Taylor, culture is a comprehensive complex that encompasses knowledge, beliefs, art, morality, laws, customs, as well as human learning capabilities and other habits as members of society. Meanwhile, according to Koentjaraningrat, culture is a system of ideas, feelings, actions, and works produced by humans in their communal life. The term \"game\" refers to \"permainan\" in the English language. According to Clark C. Abt, a game is an activity involving player decisions, aiming to achieve goals that are \"constrained by a specific context\" (for example, limited by rules). In a game, there is usually a background that serves as the setting for the game, and for this game development, the author chose the case study of the forest in Sukamenak Village where monkeys frequently come down to the road to search for food, making it a potential tourist attraction and a source of income for the village. However, the lack of awareness about the forest and its history and culture in Sukamenak Village is a challenge.","PeriodicalId":161203,"journal":{"name":"SEMINAR TEKNOLOGI MAJALENGKA (STIMA)","volume":"31 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"RANCANG BANGUN GAME ADVENTURE BAPER (ABAH SUPER) MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID\",\"authors\":\"Saepul Mahri, Dadan Zaliluddin\",\"doi\":\"10.31949/stima.v7i0.856\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Culture is formed from many complex elements, including religious, political, customary, linguistic, tool-related, clothing, architectural, and artistic systems. According to the theory proposed by E.B. Taylor, culture is a comprehensive complex that encompasses knowledge, beliefs, art, morality, laws, customs, as well as human learning capabilities and other habits as members of society. Meanwhile, according to Koentjaraningrat, culture is a system of ideas, feelings, actions, and works produced by humans in their communal life. The term \\\"game\\\" refers to \\\"permainan\\\" in the English language. According to Clark C. Abt, a game is an activity involving player decisions, aiming to achieve goals that are \\\"constrained by a specific context\\\" (for example, limited by rules). In a game, there is usually a background that serves as the setting for the game, and for this game development, the author chose the case study of the forest in Sukamenak Village where monkeys frequently come down to the road to search for food, making it a potential tourist attraction and a source of income for the village. However, the lack of awareness about the forest and its history and culture in Sukamenak Village is a challenge.\",\"PeriodicalId\":161203,\"journal\":{\"name\":\"SEMINAR TEKNOLOGI MAJALENGKA (STIMA)\",\"volume\":\"31 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SEMINAR TEKNOLOGI MAJALENGKA (STIMA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31949/stima.v7i0.856\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SEMINAR TEKNOLOGI MAJALENGKA (STIMA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31949/stima.v7i0.856","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
文化是由许多复杂的要素形成的,包括宗教、政治、习俗、语言、工具、服装、建筑和艺术系统。根据泰勒(E.B. Taylor)提出的理论,文化是一个综合体,包括知识、信仰、艺术、道德、法律、习俗以及人类作为社会成员的学习能力和其他习惯。同时,根据 Koentjaraningrat 的观点,文化是人类在集体生活中产生的思想、情感、行动和作品的系统。游戏 "一词在英语中指 "permainan"。根据 Clark C. Abt 的观点,游戏是一种涉及玩家决策的活动,旨在实现 "受特定环境限制"(例如,受规则限制)的目标。在游戏中,通常会有一个背景作为游戏的背景,在本次游戏开发中,作者选择了苏卡梅纳克村的森林作为案例研究,那里的猴子经常下山到路上觅食,是一个潜在的旅游景点,也是村里的收入来源。然而,苏卡梅纳克村缺乏对森林及其历史和文化的认识是一个挑战。
RANCANG BANGUN GAME ADVENTURE BAPER (ABAH SUPER) MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID
Culture is formed from many complex elements, including religious, political, customary, linguistic, tool-related, clothing, architectural, and artistic systems. According to the theory proposed by E.B. Taylor, culture is a comprehensive complex that encompasses knowledge, beliefs, art, morality, laws, customs, as well as human learning capabilities and other habits as members of society. Meanwhile, according to Koentjaraningrat, culture is a system of ideas, feelings, actions, and works produced by humans in their communal life. The term "game" refers to "permainan" in the English language. According to Clark C. Abt, a game is an activity involving player decisions, aiming to achieve goals that are "constrained by a specific context" (for example, limited by rules). In a game, there is usually a background that serves as the setting for the game, and for this game development, the author chose the case study of the forest in Sukamenak Village where monkeys frequently come down to the road to search for food, making it a potential tourist attraction and a source of income for the village. However, the lack of awareness about the forest and its history and culture in Sukamenak Village is a challenge.