{"title":"将当代数字建筑应用于国家电子竞技队训练设施和基希尼中心","authors":"Angellita Larrya Putri Kadewa, Timmy Setiawan","doi":"10.24912/stupa.v5i2.24296","DOIUrl":null,"url":null,"abstract":"Most esports athletes retire at the age of 22-24 years, and the average professional player will last for 2-3 years. Esports in Indonesia is often seen as just a hobby and lacks financial support and adequate infrastructure. The negative stigma about professional gamers and game fans also makes it difficult for esports to be accepted by the wider community. Some people still think that games are just a hobby that cannot be equated with physical sports that require athletic skills and physical activity. While professional athletes also need a lot of concentration, dedication, practice, preparation, mentality and stamina. Therefore, it is necessary to have a supportive space, through the design shown to the athletes of the Indonesian national esports team. This research will focus on integrating the training facilities of the Indonesian national esport team with public areas to encourage tolerance and openness. Contemporary digital concepts will be implemented, through renewed innovations towards digital sports. In an effort to improve the health performance and productivity of athletes, the latest technology is used to develop solutions and programs that can help athletes achieve their best performance. As well as the development of tech hub facilities that are developed for the public, can provide opportunities for technology developers and the esports industry to innovate and develop new solutions to improve the quality of digital sports, so that athletes are accustomed to facing several new challenges, gaining recognition and popularity. Keywords: architecture, digital, esport, empathy, contemporary Abstrak Kebanyakan atlet esport pensiun di usia 22-24 tahun, dan rata-rata pemain profesional akan bertahan selama 2-3 tahun. Esports di Indonesia sering dianggap hanya sebagai hobi dan kurang mendapat dukungan finansial serta infrastruktur yang memadai. Stigma negatif tentang gamer Profesional dan penggemar game juga membuat esports sulit diterima oleh masyarakat secara luas. Beberapa orang masih beranggapan bahwa game hanyalah hobi yang tidak dapat disamakan dengan olahraga fisik yang memerlukan keterampilan atletik dan aktivitas fisik. Sementara atlet profesional juga butuh banyak konsentrasi, dedikasi, praktik, persiapan, mental dan stamina. Oleh karena itu, perlu adanya keruangan yang mendukung, melalui perancangan yang ditunjukan kepada atlet tim nasional esport Indonesia. Penelitian ini akan berfokus pada mengintegrasikan fasilitas latihan tim nasional esport Indonesia dengan area publik untuk dapat mendorong toleransi, dan keterbukaan. Konsep digital kontemporer akan diterapkan, melalui perbaruan inovasi terhadap olahraga digital. Dalam upaya untuk meningkatkan kinerja kesehatan dan produktivitas para atlet, teknologi terbaru digunakan untuk mengembangkan solusi dan program yang dapat membantu para atlet mencapai performa terbaik mereka. Serta pengembangan fasilitas tech hub yang dikembangkan untuk publik, dapat memberikan kesempatan bagi pengembang teknologi dan industri esports untuk berinovasi dan mengembangkan solusi baru untuk meningkatkan kualitas olahraga digital, sehingga para atlet terbiasa menghadapi beberapa tantangan baru, mendapatkan pengakuan, dan popularitas.","PeriodicalId":129877,"journal":{"name":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","volume":"82 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"PENERAPAN ARSITEKTUR DIGITAL KONTEMPORER TERHADAP FASILITAS PELATIHAN TIM NASIONAL ESPORT & HUB CIKINI\",\"authors\":\"Angellita Larrya Putri Kadewa, Timmy Setiawan\",\"doi\":\"10.24912/stupa.v5i2.24296\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Most esports athletes retire at the age of 22-24 years, and the average professional player will last for 2-3 years. Esports in Indonesia is often seen as just a hobby and lacks financial support and adequate infrastructure. The negative stigma about professional gamers and game fans also makes it difficult for esports to be accepted by the wider community. Some people still think that games are just a hobby that cannot be equated with physical sports that require athletic skills and physical activity. While professional athletes also need a lot of concentration, dedication, practice, preparation, mentality and stamina. Therefore, it is necessary to have a supportive space, through the design shown to the athletes of the Indonesian national esports team. This research will focus on integrating the training facilities of the Indonesian national esport team with public areas to encourage tolerance and openness. Contemporary digital concepts will be implemented, through renewed innovations towards digital sports. In an effort to improve the health performance and productivity of athletes, the latest technology is used to develop solutions and programs that can help athletes achieve their best performance. As well as the development of tech hub facilities that are developed for the public, can provide opportunities for technology developers and the esports industry to innovate and develop new solutions to improve the quality of digital sports, so that athletes are accustomed to facing several new challenges, gaining recognition and popularity. Keywords: architecture, digital, esport, empathy, contemporary Abstrak Kebanyakan atlet esport pensiun di usia 22-24 tahun, dan rata-rata pemain profesional akan bertahan selama 2-3 tahun. Esports di Indonesia sering dianggap hanya sebagai hobi dan kurang mendapat dukungan finansial serta infrastruktur yang memadai. Stigma negatif tentang gamer Profesional dan penggemar game juga membuat esports sulit diterima oleh masyarakat secara luas. Beberapa orang masih beranggapan bahwa game hanyalah hobi yang tidak dapat disamakan dengan olahraga fisik yang memerlukan keterampilan atletik dan aktivitas fisik. Sementara atlet profesional juga butuh banyak konsentrasi, dedikasi, praktik, persiapan, mental dan stamina. Oleh karena itu, perlu adanya keruangan yang mendukung, melalui perancangan yang ditunjukan kepada atlet tim nasional esport Indonesia. Penelitian ini akan berfokus pada mengintegrasikan fasilitas latihan tim nasional esport Indonesia dengan area publik untuk dapat mendorong toleransi, dan keterbukaan. Konsep digital kontemporer akan diterapkan, melalui perbaruan inovasi terhadap olahraga digital. Dalam upaya untuk meningkatkan kinerja kesehatan dan produktivitas para atlet, teknologi terbaru digunakan untuk mengembangkan solusi dan program yang dapat membantu para atlet mencapai performa terbaik mereka. Serta pengembangan fasilitas tech hub yang dikembangkan untuk publik, dapat memberikan kesempatan bagi pengembang teknologi dan industri esports untuk berinovasi dan mengembangkan solusi baru untuk meningkatkan kualitas olahraga digital, sehingga para atlet terbiasa menghadapi beberapa tantangan baru, mendapatkan pengakuan, dan popularitas.\",\"PeriodicalId\":129877,\"journal\":{\"name\":\"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)\",\"volume\":\"82 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24912/stupa.v5i2.24296\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24912/stupa.v5i2.24296","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
大多数电竞运动员在 22-24 岁时退役,而职业选手的平均寿命为 2-3 年。在印度尼西亚,电竞往往被视为一种业余爱好,缺乏资金支持和充足的基础设施。职业玩家和游戏迷的负面形象也使得电竞难以被更广泛的社会所接受。有些人仍然认为游戏只是一种爱好,不能与需要运动技能和体力活动的体育运动相提并论。而职业运动员同样需要大量的专注、奉献、练习、准备、心态和耐力。因此,有必要通过向印尼国家电竞队运动员展示的设计,提供一个支持性的空间。本研究的重点是将印尼国家电竞代表队的训练设施与公共区域相结合,以鼓励宽容和开放。将通过对数字运动的创新,落实当代数字概念。为了提高运动员的健康表现和工作效率,将利用最新技术开发解决方案和程序,帮助运动员实现最佳表现。以及为公众开发的科技中心设施,可以为技术开发人员和电竞产业提供创新和开发新解决方案的机会,从而提高数字体育的质量,使运动员习惯于面对一些新的挑战,获得认可和欢迎。关键词:建筑、数字、电竞、共鸣、当代 Abstrak Kebanyakan atlet esport pensiun di usia 22-24 tahun, and rata-rata pemain profesional akan bertahan selama 2-3 tahun.印尼的电子竞技运动正在发展壮大,它既是一项娱乐活动,也是一项基础设施建设活动。对职业玩家和游戏开发者的负面评价也会影响到本地的电竞爱好者。许多人都知道,游戏是一种可以让人忘却烦恼的工具,它可以让人记住运动和体育锻炼。此外,专业运动员还必须具备良好的专注力、奉献精神、实践能力、毅力、精神和耐力。因此,印尼国家电子竞技运动队的训练和比赛都需要大量的时间和精力。该计划的目的是在公共领域整合印尼国家电子竞技大赛的相关标准,以提高容忍度和安全性。数字运营商的数字化进程正在加快,这与数字技术的创新是分不开的。为了提高企业的业务能力和生产积极性,当前的技术可以提供解决方案和程序,帮助企业提高业绩。作为一个面向公众的科技中心,它可以为科技和电竞行业提供服务,帮助他们开发和提供解决方案,以提高数字生活的质量,从而提高用户的满意度,改善用户体验和受欢迎程度。
PENERAPAN ARSITEKTUR DIGITAL KONTEMPORER TERHADAP FASILITAS PELATIHAN TIM NASIONAL ESPORT & HUB CIKINI
Most esports athletes retire at the age of 22-24 years, and the average professional player will last for 2-3 years. Esports in Indonesia is often seen as just a hobby and lacks financial support and adequate infrastructure. The negative stigma about professional gamers and game fans also makes it difficult for esports to be accepted by the wider community. Some people still think that games are just a hobby that cannot be equated with physical sports that require athletic skills and physical activity. While professional athletes also need a lot of concentration, dedication, practice, preparation, mentality and stamina. Therefore, it is necessary to have a supportive space, through the design shown to the athletes of the Indonesian national esports team. This research will focus on integrating the training facilities of the Indonesian national esport team with public areas to encourage tolerance and openness. Contemporary digital concepts will be implemented, through renewed innovations towards digital sports. In an effort to improve the health performance and productivity of athletes, the latest technology is used to develop solutions and programs that can help athletes achieve their best performance. As well as the development of tech hub facilities that are developed for the public, can provide opportunities for technology developers and the esports industry to innovate and develop new solutions to improve the quality of digital sports, so that athletes are accustomed to facing several new challenges, gaining recognition and popularity. Keywords: architecture, digital, esport, empathy, contemporary Abstrak Kebanyakan atlet esport pensiun di usia 22-24 tahun, dan rata-rata pemain profesional akan bertahan selama 2-3 tahun. Esports di Indonesia sering dianggap hanya sebagai hobi dan kurang mendapat dukungan finansial serta infrastruktur yang memadai. Stigma negatif tentang gamer Profesional dan penggemar game juga membuat esports sulit diterima oleh masyarakat secara luas. Beberapa orang masih beranggapan bahwa game hanyalah hobi yang tidak dapat disamakan dengan olahraga fisik yang memerlukan keterampilan atletik dan aktivitas fisik. Sementara atlet profesional juga butuh banyak konsentrasi, dedikasi, praktik, persiapan, mental dan stamina. Oleh karena itu, perlu adanya keruangan yang mendukung, melalui perancangan yang ditunjukan kepada atlet tim nasional esport Indonesia. Penelitian ini akan berfokus pada mengintegrasikan fasilitas latihan tim nasional esport Indonesia dengan area publik untuk dapat mendorong toleransi, dan keterbukaan. Konsep digital kontemporer akan diterapkan, melalui perbaruan inovasi terhadap olahraga digital. Dalam upaya untuk meningkatkan kinerja kesehatan dan produktivitas para atlet, teknologi terbaru digunakan untuk mengembangkan solusi dan program yang dapat membantu para atlet mencapai performa terbaik mereka. Serta pengembangan fasilitas tech hub yang dikembangkan untuk publik, dapat memberikan kesempatan bagi pengembang teknologi dan industri esports untuk berinovasi dan mengembangkan solusi baru untuk meningkatkan kualitas olahraga digital, sehingga para atlet terbiasa menghadapi beberapa tantangan baru, mendapatkan pengakuan, dan popularitas.