基于航空摄影和地面摄影测量的 LoD3 3D 建筑模型语义条件对比分析

Muh Apriansyah, H. Harintaka
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摘要

建筑物三维建模是建筑环境制图和建模的重要方法。在这项研究中,我们分析了实际建筑物的语义状态与使用航空和地面摄影测量方法生成的 LoD3 建筑物三维模型之间的差异。我们还评估了视觉呈现的准确性以及建筑物几何和纹理的适用性。我们的方法包括收集航空和地面摄影数据,并使用 SFM(运动结构)技术对其进行处理。然后使用图像匹配算法和三维重建技术对摄影测量数据进行处理,生成 LoD3 建筑的三维模型。通过实地调查和参考数据收集,确定了建筑物的实际语义状态。通过 1201 张照片和 19 个地面控制点,成功建立了三维建筑模型。三维模型的几何精度测试、尺寸和语义完整性、航拍照片和地面摄影测量在 LoD3 三维建模中的应用等评估结果来自于使用 SfM(Structure from Motion)技术的自动三维建模过程的结果,该技术可根据城市地理标记语言(CityGML)标准生成均方根误差值小于 0.5 米的详细程度(LoD)3 级三维建筑模型,且建筑的语义完整性与原始对象一致。建模形成的外立面几乎与原始模型一致,如门、窗、走廊等。
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Comparative Analysis of the Semantic Conditions of LoD3 3D Building Model Based on Aerial Photography and Terrestrial Photogrammetry
3D modeling of buildings is an important method in mapping and modeling the built environment. In this study, we analyzed the differences between the semantic state of actual buildings and 3D models of LoD3 buildings generated using aerial and terrestrial photogrammetric methods. We also evaluated the accuracy of the visual representation as well as the suitability of the building geometry and texture. Our method involves collecting aerial and terrestrial photographic data and processing it using SFM (structure from motion) technology. The photogrammetric data was then processed using image matching algorithms and 3D reconstruction techniques to generate 3D models of LoD3 buildings. The actual semantic state of the building was identified through field surveys and reference data collection. The 3D building model was successfully modeled from 1201 photos and 19 ground control points. The results of the evaluation of the geometry accuracy test, dimensions and semantic completeness of the 3D model, the use of aerial photographs and terrestrial photogrammetry in LoD3 3D modeling are assessed from the results of the automatic 3D modeling process using SfM (Structure from Motion) technology that produces 3D building models in Level of Detail (LoD) 3 with Root Mean Square Error values <0.5 meters and has semantic completeness of the building in accordance with the original object based on the City Geography Markup Language (CityGML) standard. The facade formed from the modeling almost follows the original model such as doors, windows, hallways, etc.
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