随着数字特奥卡利的燃烧:作为游戏化空间的中美洲和神圣像素的流离失所

Q2 Arts and Humanities Review of International American Studies Pub Date : 2023-08-28 DOI:10.31261/rias.13932
Joshua Jacob Fitzgerald
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引用次数: 0

摘要

当玩家作为征服者,手持键盘而非弯刀,重现约 1521 年所谓的 "阿兹特克帝国 "的衰落时,玩家的屏幕上闪过一座座精雕细琢的神庙--似乎精确到了像素点。对于胜利者来说,玩 "西班牙征服 "游戏从未如此简单和刺激。今天,对美国土著神圣空间和文化遗迹的娱乐性破坏重复了现代早期殖民主义和文化帝国主义令人不安的模式(Carpenter 2021;Ford 2016;Mukherjee 2017)。通过将数字化的中美洲神庙(如特诺奇蒂特兰大茶卡利)化为废墟,玩家们能学到什么?本文探讨了与征服行为和 16 世纪西班牙入侵中美洲有关的神圣景观、考古学和艺术。对中美洲神圣环境的研究支持了我的解释,即游戏设计者对早期现代环境和虚拟地理环境的粗心大意削弱了中美洲地方认同的存在。我强调了基于历史事件的帝国建设游戏,并将新旧游戏体验作为对神圣建筑的干预。这项研究从人种空间的角度考虑设置和装饰,进一步推动了近期游戏研究对地图学、叙事学和游戏机制的批评,在此重点关注中美洲遭遇西班牙军事和文化冲突时的地缘精神因素(Lammes 等,2018 年)。我揭示了地方依恋、人种史和考古学在创造更有意义的体验方面的重要性,并认为当前与艺术史相关的游戏议程在创造乐趣和利润的同时,牺牲了墨西哥遗产的标志性建筑,如后古典时期的单顶和双顶teocalli(神庙-金字塔)。最后的思考呼吁学者们加强对开发商-玩家负反馈循环的干预,从 "精神征服 "范式的历史学中重新利用不准确的神话。
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As the Digital Teocalli Burns: Mesoamerica as Gamified Space and the Displacement of Sacred Pixels
Intricately concocted temples—seemingly historically accurate down to the pixel—flash across the gamer’s screen, as the player-conquistador re-creates the downfall of the so-called “Aztec Empire,” circa 1521, a keyboard at hand instead of a cutlass. Playing the Spanish Conquest has never been easier or more exciting for the victor. Today’s recreational sundering of Indigenous-American sacred spaces and cultural monuments repeats disturbing patterns in colonialism and cultural imperialism from the Early Modern past (Carpenter 2021; Ford 2016; Mukherjee 2017). What are the lessons gamers learn by reducing digitized Mesoamerican temples, such as the grand teocalli of Tenochtitlan, to rubble? This article explores sacred landscapes, archaeology, and art relating to acts of conquest and sixteenth-century Spanish invasion of Mesoamerica. This study of Mesoamerican sacred environments supports my interpretation that careless approaches to early-modern contexts and virtual geographies created by game designers reduce the presence of Mesoamerican place-identity. I highlight empire-building games based on historical events and situate gaming experiences, old and new, as interventions in sacred architecture. The study draws in ethnospatial considerations of settings and ornamentation to furthering the recent Game Studies critiques on cartographies, narratologies, and play mechanics, here focusing on the geo-spiritual components of playing out aspects of Mesoamerica’s encounters with Spanish military and cultural conflict (Lammes et al. 2018). I reveal the importance of place attachment, ethnohistory, and archaeology in making more meaningful experiences and argue that current art history-adjacent gaming agendas create fun and profit at the expense of iconic structures of Mexico’s heritage, such as the Postclassic single- and double-topped teocalli (temple-pyramids). The final thoughts call for increased interventions from scholars upon developer-player negative feedback loops that repurpose inaccurate mythos from historiography of the “Spiritual Conquest” paradigm.
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来源期刊
Review of International American Studies
Review of International American Studies Arts and Humanities-Literature and Literary Theory
CiteScore
0.10
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0.00%
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审稿时长
50 weeks
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