Syarifah Hanum Hasibuan, Zulfarina Zulfarina, Riki Apriyandi Putra
{"title":"开发基于 Kvisoft Flipbook 的互动电子模块,其中包含有关节肢动物材料的探索学习模型,以提高学生的学习成果","authors":"Syarifah Hanum Hasibuan, Zulfarina Zulfarina, Riki Apriyandi Putra","doi":"10.31258/jes.7.3.p.452-464","DOIUrl":null,"url":null,"abstract":"Education is a learning activity that determines the success of achieving student learning outcomes in class. So, to achieve learning goals by increasing student learning outcomes, it is necessary to have a good and correct learning process with the help of facilities, good learning methods.This study aims to determine the effect of an interactive e-module based on kvisoft flipbook with the discovery learning model on arthropod material on student learning outcomes. This research uses development research (R&D) with the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research reached the evaluation development stage. Phase testing for e-module development in the form of validation (media expert, material expert and pedagogic expert) and testpracticality and student response. The results of the validation analysis are in the very valid category. Practicality is in the very practical category used in learning, and student responses are in the very good category and are well received by students in learning.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"25 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Interactive E-Modules Based on Kvisoft Flipbook with Discovery Learning Models on Arthropod Material to Improve Student Learning Outcomes\",\"authors\":\"Syarifah Hanum Hasibuan, Zulfarina Zulfarina, Riki Apriyandi Putra\",\"doi\":\"10.31258/jes.7.3.p.452-464\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Education is a learning activity that determines the success of achieving student learning outcomes in class. So, to achieve learning goals by increasing student learning outcomes, it is necessary to have a good and correct learning process with the help of facilities, good learning methods.This study aims to determine the effect of an interactive e-module based on kvisoft flipbook with the discovery learning model on arthropod material on student learning outcomes. This research uses development research (R&D) with the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research reached the evaluation development stage. Phase testing for e-module development in the form of validation (media expert, material expert and pedagogic expert) and testpracticality and student response. The results of the validation analysis are in the very valid category. Practicality is in the very practical category used in learning, and student responses are in the very good category and are well received by students in learning.\",\"PeriodicalId\":53076,\"journal\":{\"name\":\"Journal of Educational Sciences\",\"volume\":\"25 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Educational Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31258/jes.7.3.p.452-464\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Educational Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31258/jes.7.3.p.452-464","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of Interactive E-Modules Based on Kvisoft Flipbook with Discovery Learning Models on Arthropod Material to Improve Student Learning Outcomes
Education is a learning activity that determines the success of achieving student learning outcomes in class. So, to achieve learning goals by increasing student learning outcomes, it is necessary to have a good and correct learning process with the help of facilities, good learning methods.This study aims to determine the effect of an interactive e-module based on kvisoft flipbook with the discovery learning model on arthropod material on student learning outcomes. This research uses development research (R&D) with the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research reached the evaluation development stage. Phase testing for e-module development in the form of validation (media expert, material expert and pedagogic expert) and testpracticality and student response. The results of the validation analysis are in the very valid category. Practicality is in the very practical category used in learning, and student responses are in the very good category and are well received by students in learning.