开发基于 Kvisoft Flipbook 的互动电子模块,其中包含有关节肢动物材料的探索学习模型,以提高学生的学习成果

Syarifah Hanum Hasibuan, Zulfarina Zulfarina, Riki Apriyandi Putra
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引用次数: 0

摘要

教育是一种学习活动,它决定着学生能否在课堂上取得学习成果。因此,要想通过提高学生的学习成绩来实现学习目标,就必须借助各种设施、良好的学习方法来实现良好、正确的学习过程。本研究旨在确定基于 kvisoft flipbook 的交互式电子模块与节肢动物材料的发现学习模式对学生学习成绩的影响。本研究采用开发研究(R&D)的 ADDIE 模型,该模型包括五个阶段,即分析、设计、开发、实施和评估。本研究已进入评估开发阶段。以验证(媒体专家、材料专家和教学专家)和测试实用性及学生反应的形式对电子模块开发进行阶段测试。验证分析的结果为非常有效。实用性属于在学习中使用的非常实用类别,学生反应属于非常好类别,在学习中深受学生欢迎。
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Development of Interactive E-Modules Based on Kvisoft Flipbook with Discovery Learning Models on Arthropod Material to Improve Student Learning Outcomes
Education is a learning activity that determines the success of achieving student learning outcomes in class. So, to achieve learning goals by increasing student learning outcomes, it is necessary to have a good and correct learning process with the help of facilities, good learning methods.This study aims to determine the effect of an interactive e-module based on kvisoft flipbook with the discovery learning model on arthropod material on student learning outcomes. This research uses development research (R&D) with the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research reached the evaluation development stage. Phase testing for e-module development in the form of validation (media expert, material expert and pedagogic expert) and testpracticality and student response. The results of the validation analysis are in the very valid category. Practicality is in the very practical category used in learning, and student responses are in the very good category and are well received by students in learning.
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审稿时长
16 weeks
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