{"title":"利用阿凡达犯罪嫌疑人的严肃游戏来训练天真的参与者如何战略性地使用证据","authors":"Siyu Li, Rasmus Ahlgren, Yiyue Wang, Shumpei Haginoya, Pär-Anders Granhag, Pekka Santtila","doi":"10.1080/24732850.2023.2299492","DOIUrl":null,"url":null,"abstract":"We developed a serious game with avatars driven by empirically-based algorithms of suspect behavior to train participants in using the Evidence Framing Matrix (EFM), a component of the SUE techniqu...","PeriodicalId":15806,"journal":{"name":"Journal of Forensic Psychology Research and Practice","volume":"27 1","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2024-01-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Serious Game with Avatar Suspects Can Be Used to Train Naive Participants in the Strategic Use of Evidence\",\"authors\":\"Siyu Li, Rasmus Ahlgren, Yiyue Wang, Shumpei Haginoya, Pär-Anders Granhag, Pekka Santtila\",\"doi\":\"10.1080/24732850.2023.2299492\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We developed a serious game with avatars driven by empirically-based algorithms of suspect behavior to train participants in using the Evidence Framing Matrix (EFM), a component of the SUE techniqu...\",\"PeriodicalId\":15806,\"journal\":{\"name\":\"Journal of Forensic Psychology Research and Practice\",\"volume\":\"27 1\",\"pages\":\"\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2024-01-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Forensic Psychology Research and Practice\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1080/24732850.2023.2299492\",\"RegionNum\":4,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"CRIMINOLOGY & PENOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Forensic Psychology Research and Practice","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1080/24732850.2023.2299492","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"CRIMINOLOGY & PENOLOGY","Score":null,"Total":0}
A Serious Game with Avatar Suspects Can Be Used to Train Naive Participants in the Strategic Use of Evidence
We developed a serious game with avatars driven by empirically-based algorithms of suspect behavior to train participants in using the Evidence Framing Matrix (EFM), a component of the SUE techniqu...