{"title":"公主 2.0 的危险:对玩《超级马里奥兄弟 2》的女孩的(自动)人种学研究","authors":"Kristina Stokes","doi":"10.1080/14680777.2023.2300010","DOIUrl":null,"url":null,"abstract":"This article uses elements of both ethnography and autoethnography to evaluate the role of Princess Toadstool (aka Princess Peach) in the 1988 game, Super Mario Bros. 2. The analysis is primarily q...","PeriodicalId":47795,"journal":{"name":"Feminist Media Studies","volume":null,"pages":null},"PeriodicalIF":1.6000,"publicationDate":"2024-01-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Perils of the princess 2.0: an (auto)ethnographic study of girls playing Super Mario Bros. 2\",\"authors\":\"Kristina Stokes\",\"doi\":\"10.1080/14680777.2023.2300010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article uses elements of both ethnography and autoethnography to evaluate the role of Princess Toadstool (aka Princess Peach) in the 1988 game, Super Mario Bros. 2. The analysis is primarily q...\",\"PeriodicalId\":47795,\"journal\":{\"name\":\"Feminist Media Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.6000,\"publicationDate\":\"2024-01-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Feminist Media Studies\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1080/14680777.2023.2300010\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Feminist Media Studies","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1080/14680777.2023.2300010","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
Perils of the princess 2.0: an (auto)ethnographic study of girls playing Super Mario Bros. 2
This article uses elements of both ethnography and autoethnography to evaluate the role of Princess Toadstool (aka Princess Peach) in the 1988 game, Super Mario Bros. 2. The analysis is primarily q...
期刊介绍:
Feminist Media Studies provides a transdisciplinary, transnational forum for researchers pursuing feminist approaches to the field of media and communication studies, with attention to the historical, philosophical, cultural, social, political, and economic dimensions and analysis of sites including print and electronic media, film and the arts, and new media technologies. Feminist Media Studies especially encourages submissions based on original, empirical inquiry of the social experiences of audiences, citizens, workers, etc. and how these are structured by political, economic and cultural circumstances. The journal invites contributions from feminist researchers working across a range of disciplines and conceptual perspectives. Feminist Media Studies offers a unique intellectual space bringing together scholars, professionals and activists from around the world to engage with feminist issues and debates in media and communication. Its editorial board and contributors reflect a commitment to the facilitation of international dialogue among researchers, through attention to local, national and global contexts for critical and empirical feminist media inquiry.