身体接触

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Pub Date : 2024-01-12 DOI:10.1145/3631426
Wen-Wei Cheng, Liwei Chan
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引用次数: 0

摘要

本文介绍了一项关于无眼球、基于身体的界面的触摸精度研究,该界面采用了有皮肤接触和无皮肤接触的身体和近身体触摸方法。我们评估了用户在四种不同按钮布局上的触摸精度。这些布局逐步增加了相邻身体关节之间的按钮数量,最终在整个身体上分布了 12、20、28 和 36 个触摸按钮。我们的研究表明,在 12 和 20 按钮布局中,身体上的方法达到了 95% 以上的准确率,而近身体的方法仅适用于 12 按钮布局。在研究用户触摸模式时,我们应用了 SVM 分类器,通过学习单个触摸模式,提高了身体上和近身体方法对 28 个按钮布局的支持。但是,对于更复杂的布局,使用通用触摸模式并不能显著提高准确性,这凸显了个人触摸习惯的巨大差异。在评估工作量感知、信心、便利性和使用意愿等用户体验指标时,无论使用哪种触摸技术,用户都一致倾向于 20 按钮布局。值得注意的是,当 20 按钮布局应用于身体触摸方法时,并不需要个人触摸模式,从而展示了实用性、有效性和用户体验之间的最佳平衡,而不需要训练有素的模型。与此相反,针对 20 按钮布局的近身触摸需要个性化模型;否则,12 按钮布局的即时实用性最佳。
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BodyTouch
This paper presents a study on the touch precision of an eye-free, body-based interface using on-body and near-body touch methods with and without skin contact. We evaluate user touch accuracy on four different button layouts. These layouts progressively increase the number of buttons between adjacent body joints, resulting in 12, 20, 28, and 36 touch buttons distributed across the body. Our study indicates that the on-body method achieved an accuracy beyond 95% for the 12- and 20-button layouts, whereas the near-body method only for the 12-button layout. Investigating user touch patterns, we applied SVM classifiers, which boost both the on-body and near-body methods to support up to the 28-button layouts by learning individual touch patterns. However, using generalized touch patterns did not significantly improve accuracy for more complex layouts, highlighting considerable differences in individual touch habits. When evaluating user experience metrics such as workload perception, confidence, convenience, and willingness-to-use, users consistently favored the 20-button layout regardless of the touch technique used. Remarkably, the 20-button layout, when applied to on-body touch methods, does not necessitate personal touch patterns, showcasing an optimal balance of practicality, effectiveness, and user experience without the need for trained models. In contrast, the near-body touch targeting the 20-button layout needs a personalized model; otherwise, the 12-button layout offers the best immediate practicality.
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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