反映现实

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Pub Date : 2024-01-12 DOI:10.1145/3631431
Qiushi Zhou, B. V. Syiem, Beier Li, Eduardo Velloso
{"title":"反映现实","authors":"Qiushi Zhou, B. V. Syiem, Beier Li, Eduardo Velloso","doi":"10.1145/3631431","DOIUrl":null,"url":null,"abstract":"We propose Reflected Reality: a new dimension for augmented reality that expands the augmented physical space into mirror reflections. By synchronously tracking the physical space in front of the mirror and the reflection behind it using an AR headset and an optional smart mirror component, reflected reality enables novel AR interactions that allow users to use their physical and reflected bodies to find and interact with virtual objects. We propose a design space for AR interaction with mirror reflections, and instantiate it using a prototype system featuring a HoloLens 2 and a smart mirror. We explore the design space along the following dimensions: the user's perspective of input, the spatial frame of reference, and the direction of the mirror space relative to the physical space. Using our prototype, we visualise a use case scenario that traverses the design space to demonstrate its interaction affordances in a practical context. To understand how users perceive the intuitiveness and ease of reflected reality interaction, we conducted an exploratory and a formal user evaluation studies to characterise user performance of AR interaction tasks in reflected reality. We discuss the unique interaction affordances that reflected reality offers, and outline possibilities of its future applications.","PeriodicalId":20553,"journal":{"name":"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies","volume":"2 4","pages":"1 - 28"},"PeriodicalIF":3.6000,"publicationDate":"2024-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reflected Reality\",\"authors\":\"Qiushi Zhou, B. V. Syiem, Beier Li, Eduardo Velloso\",\"doi\":\"10.1145/3631431\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose Reflected Reality: a new dimension for augmented reality that expands the augmented physical space into mirror reflections. By synchronously tracking the physical space in front of the mirror and the reflection behind it using an AR headset and an optional smart mirror component, reflected reality enables novel AR interactions that allow users to use their physical and reflected bodies to find and interact with virtual objects. We propose a design space for AR interaction with mirror reflections, and instantiate it using a prototype system featuring a HoloLens 2 and a smart mirror. We explore the design space along the following dimensions: the user's perspective of input, the spatial frame of reference, and the direction of the mirror space relative to the physical space. Using our prototype, we visualise a use case scenario that traverses the design space to demonstrate its interaction affordances in a practical context. To understand how users perceive the intuitiveness and ease of reflected reality interaction, we conducted an exploratory and a formal user evaluation studies to characterise user performance of AR interaction tasks in reflected reality. We discuss the unique interaction affordances that reflected reality offers, and outline possibilities of its future applications.\",\"PeriodicalId\":20553,\"journal\":{\"name\":\"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies\",\"volume\":\"2 4\",\"pages\":\"1 - 28\"},\"PeriodicalIF\":3.6000,\"publicationDate\":\"2024-01-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3631431\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3631431","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0

摘要

我们提出了 "反射现实"(Reflected Reality):增强现实的一个新维度,它将增强物理空间扩展到镜面反射中。通过使用 AR 头显和可选的智能镜子组件同步跟踪镜子前的物理空间和镜子后的反射,反射现实可以实现新颖的 AR 互动,让用户可以使用他们的物理和反射身体来找到虚拟对象并与之互动。我们提出了利用镜面反射进行 AR 互动的设计空间,并利用 HoloLens 2 和智能镜子的原型系统将其实例化。我们沿着以下维度探索设计空间:用户的输入视角、空间参照系以及镜像空间相对于物理空间的方向。利用我们的原型,我们可视化了一个穿越设计空间的用例场景,以展示其在实际环境中的交互能力。为了了解用户如何感知反射现实交互的直观性和易用性,我们进行了一项探索性和正式的用户评估研究,以描述用户在反射现实中执行 AR 交互任务的表现。我们讨论了反射现实所提供的独特交互能力,并概述了其未来应用的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Reflected Reality
We propose Reflected Reality: a new dimension for augmented reality that expands the augmented physical space into mirror reflections. By synchronously tracking the physical space in front of the mirror and the reflection behind it using an AR headset and an optional smart mirror component, reflected reality enables novel AR interactions that allow users to use their physical and reflected bodies to find and interact with virtual objects. We propose a design space for AR interaction with mirror reflections, and instantiate it using a prototype system featuring a HoloLens 2 and a smart mirror. We explore the design space along the following dimensions: the user's perspective of input, the spatial frame of reference, and the direction of the mirror space relative to the physical space. Using our prototype, we visualise a use case scenario that traverses the design space to demonstrate its interaction affordances in a practical context. To understand how users perceive the intuitiveness and ease of reflected reality interaction, we conducted an exploratory and a formal user evaluation studies to characterise user performance of AR interaction tasks in reflected reality. We discuss the unique interaction affordances that reflected reality offers, and outline possibilities of its future applications.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
期刊最新文献
Orientation-Aware 3D SLAM in Alternating Magnetic Field from Powerlines UniFi PASTEL Unobtrusive Air Leakage Estimation for Earables with In-ear Microphones PyroSense
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1