在评估低保真原型时使用眼动追踪技术展示儿童对细节的关注度

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Interacting with Computers Pub Date : 2024-01-15 DOI:10.1093/iwc/iwad052
Gavin Sim, Janet C Read
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引用次数: 0

摘要

这项研究使用眼动跟踪眼镜来更好地了解儿童如何在用户体验研究中探索低保真原型,并探索眼动跟踪在这方面的潜力。研究的主要问题是,美学细化(线框或高分辨率图像)是否会影响儿童的自我报告,如果会,或者如果不会,通过了解儿童探索原型时的视线,可以了解到什么。结果显示,美学改进对儿童对游戏的总体评价影响不大。眼动跟踪数据显示,儿童观看原型所花的时间没有差异,大多数儿童都专注于所有页面的视觉效果和文字。不过,与照片逼真版本相比,线框原型中记录的定点次数更高。本文通过了解儿童如何与原型互动,证明了在与儿童一起评估游戏概念时文字和视觉效果的重要性,从而为原型设计做出了贡献。要了解差异以及不同游戏是否会产生类似结果,还需要进一步的研究。
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Using Eye-Tracking to Demonstrate Children’s Attention to Detail When Evaluating Low-Fidelity Prototypes
This study used eye-tracking glasses to better understand how children explore low-fidelity prototypes in the context of user experience studies and to explore the potential of eye tracking in this context. The main research question that was being explored was whether the aesthetic refinement, either wireframe or high-resolution images, would affect children’s self-report and if so, or if not, what could be learned from knowing where children looked when exploring the prototypes. The results showed that the aesthetic refinement had little influence over the children’s overall ratings of the game. The eye-tracking data demonstrated that there were no differences in the time spent viewing the prototypes and most of the children focused on both the visuals and text on all the pages. However, there were a higher number of fixations recorded in the wireframe prototype compared to the photo-realistic version. This paper contributes to the design of prototypes through an understanding of how children interact with prototypes, demonstrating the importance of the text along with the visuals when evaluating game concepts with children. Further research is required to understand the differences and whether similar results are replicated with different games.
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来源期刊
Interacting with Computers
Interacting with Computers 工程技术-计算机:控制论
CiteScore
2.70
自引率
0.00%
发文量
12
审稿时长
>12 weeks
期刊介绍: Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group . Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).
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