GeaVR:利用沉浸式虚拟现实技术进行地质结构勘探和数据收集的开源工具包

IF 2.6 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Applied Computing and Geosciences Pub Date : 2024-01-14 DOI:10.1016/j.acags.2024.100156
Fabio Luca Bonali , Fabio Vitello , Martin Kearl , Alessandro Tibaldi , Malcolm Whitworth , Varvara Antoniou , Elena Russo , Emmanuel Delage , Paraskevi Nomikou , Ugo Becciani , Benjamin van Wyk de Vries , Mel Krokos
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引用次数: 0

摘要

我们介绍 GeaVR,它是一个开源软件包,包含在沉浸式虚拟现实(VR)中进行地质结构勘探和绘图的工具。GeaVR 还能在三维逼真、参照和缩放的虚拟现实场景中进行定量数据收集。GeaVR 通过 Unity 游戏引擎利用沉浸式虚拟现实技术,与市面上的 VR 设备配合使用。这使得广大用户可以使用虚拟现实技术,为地球科学领域提供了一个革命性的工具包。用户可以探索各种三维数据集,从免费提供的数字地表模型和测深数据到摄影测量处理的临时三维高分辨率模型。用户可以以第一人称浏览三维模型,在周围环境上空行走或飞行,绘制点、线和多边形等主要地质特征图,并使用所提供的实地勘测工具收集定量数据。这些数据(包括地理坐标)可以导出,用于进一步的空间分析。我们在此介绍三个不同的案例研究,旨在展示我们工具的潜力。GeaVR 具有革命性意义,因为它可以在全球范围内使用,不受空间限制,既可用于地理教育和地球科学普及,也可用于研究目的。其次,它使人们可以通过电脑屏幕或虚拟现实头盔虚拟地安全进入垂直悬崖或火山地形等危险区域。此外,通过避免使用飞机和车辆进行实地考察,它还有助于减少碳排放。
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GeaVR: An open-source tools package for geological-structural exploration and data collection using immersive virtual reality

We introduce GeaVR, an open-source package containing tools for geological-structural exploration and mapping in Immersive Virtual Reality (VR). GeaVR also makes it possible to carry out quantitative data collection on 3D realistic, referenced and scaled Virtual Reality scenarios. Making use of Immersive Virtual Reality technology through the Unity game engine, GeaVR works with commercially available VR equipment. This allows VR to be accessible to a broad audience, resulting in a revolutionary tool package for Earth Sciences. Users can explore various 3D datasets, spanning from freely available Digital Surface Models and Bathymetric data to ad-hoc 3D high-resolution models from photogrammetry processing. The user can navigate the 3D model in first person, walking or flying above the surrounding environment, mapping the main geological features such as points, lines and polygons, and collecting quantitative data using the provided field survey tools. Such data, including geographic coordinates, can be exported for further spatial analyses. Here we describe three different case studies aimed at showing the potential of our tools. GeaVR is revolutionary as it can be used worldwide, with no spatial limitations, both for geo-education and Earth Science popularization, as well as for research purposes. Secondly, it makes it possible to safely access dangerous areas, such as vertical cliffs or volcanic terrains, virtually from a computer screen or Virtual Reality headset. Furthermore, it can help to reduce carbon emissions by avoiding the use of flights and vehicles to conduct field trips.

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来源期刊
Applied Computing and Geosciences
Applied Computing and Geosciences Computer Science-General Computer Science
CiteScore
5.50
自引率
0.00%
发文量
23
审稿时长
5 weeks
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